Hi, how is it possible to something as thing, usually when i have a large surface on a 2k map it looks like the resolution is so low after i scale the texture,. is there a rule when it comes to mapping large surfaces? also when using a modular workflow for parts in games how to avoid seems without placing a separate object…
Hey guys, i really want some tips about this. I found really good reference from character,creature or hard surface things, But the problem is, i only found for example one peace of reference.Most of them are from Cghub site. How should i start sculpting in ZBrush for just one image, and i don't have like orthographic view.
I'm looking for a way to give an object an inner glow, similar to the effect seen in this Cinema4D article: https://lesterbanks.com/2014/11/create-inner-glow-effect-c4d/ The article mentions using an 'ambient occlusion pass that is piped into the luminance channel of the texture that you are using'. I'm still learning SP,…
I have a large object with many parts that Im baking out in sections. The position bounds for each is different, so when I combine the position maps, it gives very funky results in Substance. Is there a way to somehow trick the baker to use the same min/max spherical bounds? Maybe an inverted sphere that encompasses the…
Hey all! I've just started my first year of university doing a computer and video games development course, we've been messing around a bit with the basics of Max, but I feel as though it's not enough. I was wondering if anyone could recommend some tutorials for builds that would really help me with my understanding of Max…
My textures are pixel art so I need them to be perfectly aligned on my model. I used pixel snap option in Maya and uvs look perfectly aligned when previewed in Maya. However if I import that model and texture to Unity for some reason it adds half of next pixel on texture on one side resulting in half pixel border on that…
So encountered this error in 3DS Max. I have no idea what happened, but it has completely removed my ability to use the edit poly modifier. It's even removed from all objects with the edit poly modifier in their stacks. I've tried searching online to no avail. If anyone has any fix that doesn't involve completely…
I feel like I tried everything, but nothing seems to work, thought when I click the "preview this texture map in viewport" button, the map appears correctly... I exported the emissive map from substance painter as srgb(but i also tried L8/L16/L32F) but everything I tried so far gives the same result in marmoset... The…
hey everyone. I started a project using LPV on 4.15, everything worked perfectly fine. I decided to update to the latest build 4.17.2 , and now my emissive materials are no longer contributing to LPV. r.LightPropagationVolume=1 in my ConsoleVariables force no precomputed lightmaps checked have a directional light with an…
Might try and come back to write out a more fleshed out post later but some quick pointers first * Your portfolio link is wrong. You only want the 'sethusher1.wordpress.com' bit! and include it in this post, sorry. Your skill level and approach is relevant. * But unfortunately, also, your website is kind of a pain to…