Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
That makes sense. Basically sounds like you hadn't hit the complexity threshold where nanite "should" start saving you frame time. Nice to see someone making decent lods in this day & age, I thought it had been banned by some artist's union
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
This environment is a collection of large-scale concrete viaducts and bridges created with the Unreal Engine. Every asset in the kit was made from scratch—no downloaded assets were used. I originally built this project to experiment with the new spline tools in Unreal Engine 5.7, and a modular bridge system felt like the…
These are some of my original artworks which I worked in this year. I made them in Blender 3d, with stylized look and specially towards high saturated color pallet. These are more like my personal projects and exploration to find some style. Steps involved in making these: 1. References searching 2. Sketching and mixing…
So it's been over a year since i've used 3DS max to any real degree. I am trying to get myself back into 3D modelling, as i studied it for 2 years, and i want to get my lazy arse into the games industry. My first step is some small MODs for Oblivion, i am going to make a batch of weapons; the first batch being a load of…
Hey there! I am going to model a Viking Batman based on this concept by Alberto Camara: I am going to make the proportions less exaggerated, maybe something similar to the proportions from Batman Arkham series. Please note this is my first organic character and I am still anatomy noob. Anyway this is my very rough blockout…
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…