Wanted to share my project I've been working on. Kinda wanted to dive back in to stylized rendering with this scene and on top of that wanted to challenge myself to make it VR capable. Not sure if Im going to fully push the optimization side but we'll see haha. Anyway still quite some assets left but the overall vibe is…
Thanks a lot for your feedback! hehe I did try to make it semi stylized, kinda like Overwatch, which is one of my favourit styles. But you are right, it doesn't look metallic. I need to look at more references from artists that have achieved the metallic look on stylized assets. You achieved pretty well in my opinion.
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…
Hello! Here are some stylized materials that I have been creating while learning Substance Designer for a personal UE5 environment project I'm currently working on. I am slowly starting to get the hang of Substance Designer and am becoming more comfortable including it in my asset creation workflow. Feel free to check out…
Background: I was trying to learn Project Anarchy so, though of making a simple mobile game(also maybe to enter a mobile game making company). Inspired by movie Turbo, its a Turbo Run. Few snaps here To the Point: Here is the thing, I made these without any concept art. Realized it not very nice or stylized as other usual…
It's likely readily apparent, but I'm still quite new at the art of sculpting. I'm hoping people can point out where I've gone wrong in this stylized approach. I have been working from a character reference, but I find the more complicated 3-Dimensional structures (face, butt) are harder for me to get looking right in a…
Hi there, My name is Roman and I'm working in-game art industry for over 13 years. Peoples know me as ZugZug Art :) I love Stylized and Handpainted art styles similar to World of Warcraft and League of Legends. Will be glad to work on some interesting stylized/handpainted projects. Easily can do art directing, create a…
Odium is right, drop the fur. It just makes it look like bad cg, and completely detracts from the stylization. If you want to add fur to the dog, then forget the simulated stuff and create some stylized fur that fits the idea.