Hi everyone! Here is a new project I did in my free time do study. Skeletor - Fan Art. :) * High-res images and breakdowns: http://rodrigopixel.com.br/project/skeletor/ * Concept art by Alberto Camara: https://www.artstation.com/artwork/85OWm * 2 UV sets * High-poly WIP * Breakdowns
aye, a few times http://www.planetquake.com/polycount/info/ut/binky/binky.shtml You still need to link your model to the default epic skeleton in Max, otherwise, the game will move the skeleton about while your model just sits there for the ride. You need to get this max file from epic, and link your model to the default…
I don't know how else to explain it but when I import the fbx, there's lines all over the screen which I realized look like the object boxes you used to toggle on and off with "J", but they don't scale with the viewport (ie they are always huge). Anyone have any idea how to turn this off?
Oh hey, I tested some more and would say if you want to match the existing skeleton to your custom mesh, I would mainly rotate the joints and only translate in a way that the previous joint still points towards the one below in the hierarchy (aka on forward axis of parent joint, -X for Unreal if I'm not mistaken). With…
I had deleted the history and frozen transformations on my model and had the geometry sorted into multiple groups and subgroups under the "geo." parent group. After running Model Clean, the tool rips out most of my groups only leaving a few and deleting a good deal of my geometry. It gives me the It also gives me the error…
your work is kickass dude! and the skeleton rocks. i would dare say he is a little too "full" for a skeleton, but i like his macho looks. (kinda like skeletor)
Well that makes it easy if you want to get it into the game. the first thing you need to do is get the ZIP files of the skeletons used in unreal 2004, pick the Gen Mo'Kai skeleton, and move the verts on your horse to bring your character into proportion with that skeleting, then rig it to that skeleton and export it as a…
Hello and hi I have been fiddling with unreal for a short period of time. Now i wanna learn to make gameplay happen. Like put box on button to activate a windmill that activates a raft (once activated will loop forever) that the player then can use to move cross the water. That's what i wanna do. So far ive managed to get…
I am having problems while trying to export a scene from Maya to motionbuilder.The problem is when I try to export with fbx,most times Maya crashes if it doesn't,fbx says there are some problems with skin definitions,constraints were not exported.If I export cameras,the animation of the cameras in motionbuilder become…
nothing really. To many scatered tools already. Waiting for proper Straight skeleton Bevel but thats not possible with python and will be probably in 5.2