PIXEL8R is a tool for Substance Painter and Designer, which produces pixel-perfect pixel art of any style! This isn't just a simple image converter. You really can paint each individual pixel. It even lets you make perfect textures that aren't powers-of-two! Watch the Showcase Videos, especially the new features in v2.5! 💖…
Good day. I am fairly new to identifying which props I should and should not spend time creating a high poly to bake down the normals to a low poly. I am planning on doing a few rusted car props similar to what you see in Metro and Last of Us games. I am wondering if the car props in Metro Last Light/The last of us use…
With the slow love for pc release with crysis 2 and with even Carmack now admittedly putting the pc on the backburner. I have switched to proving my new hardware pron on the metro demo instead of crysis ( yes but will it run in metro? ) Wish it looked a little better in some parts but it's nice to know that some still have…
"On a stormy Cornish night, in the early hours of the morning, the Blowing House garage lets a lonely car creep inside. Even in the sleepiest of countryside towns, there’s plenty of dark machinery working under the hood." Hello, I'm a third year student studying game development, specializing in Environment art. I have…
Do they have a GitHub where you can post an Issue for this? That would be my first stop, usually the developers will either have answers or they will be grateful for bug reports with clear repro steps so they can fix it.
Haven’t posted any updates for a while — but now we’ve got some gameplay, which I’ll show a bit later. I also made a monster model in just a few hours, and we’re polishing a lot of anomalies right now. We decided to change the NPC to a metro worker (the model is temporary, taken from Mixamo) and place him in the central…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
http://www.joystiq.com/2009/11/16/impressions-metro-2033 First I've heard of this, sounds like a cool mix of Fallout and STALKER. Should be interesting to see how this develops.