I'm looking for an artist with skills in modeling and texturing, primarily involving character models. You should be good with low-poly objects. It is not required, but skills in animation and a familiarity with mobile optimization techniques are both a huge plus. The project is a multiplayer game for mobile devices, set…
Hello all, Iv been working in my spare time on a Medieval Level in UDK for my portfolio. I have finished the walls of the Fort and a few assets. Im wondering now what to populate the area with and get some feedback on the current state. The image below shows an aerial shot of the level. The work area shown is the space I…
Hi, So I started a little side project, next to school. The idea is to make a market in the medieval setting. To improve my skills as a 3D artist. atm I will only upload printscreens because I want to learn how te setup an envoirment in unreal engine but I still want to share my proggres. Mostly for feedback and tips :)…
Hi guys! We need two artists who are able to create photo realistic highpoly assets for a documentary. The assets will later be integrated in real filmed footage. You should be experienced in this field so you know when and where to use details depending on camera angles and view distance. Also its important that you know…
Hello, I have to model a medieval city for a mobile game. I'm using 3ds Max, and I'll have to set it up in Unity. I've made modular assets before, but the buildings their selves were created with some customized tool for whatever engine we were working with. For this project, there is absolutely nothing set up yet. The…
So for the past 2-3 weeks I've been trying to develope a medieval city of sorts, I started small with just a single house, and now instead of progressing in shape and size, I'd like to get the aesthetic looking right. I ran into some issues with textures from cgtextures / textures.com, they're not procedural enough. Due to…
Hi there, I'm Sagan Tucker from Teleria Studios. I'm a 3D character artist and concept artist, who founded Teleria Studios to be a video game studio "by artists, for artists". We make games because we love them, but not only that: we are passionate about creating an unforgettable experience. You can check out the game…
Hey guys just been searching the internet for hours trying to find how many polygons are in a medieval shield and a garden lamp in a number of video games for ps3 and 360. The garden lamp refers to any environmental prop not specifically a garden lamp just something similar. I understand depending on the game there will be…
Hello everyone, Edit: This job posting is now closed! I've found three amazing concept artists for our team through this thread. Which is all we need for now, once we need more artists for the team, there will be another job posting here. Please accept my apologies and don't feel discouraged, if you you did not get a…
Hey guys! I just did 2 medieval daggers. Made in Blender, Zbrush+Substance Painter. I have a problem with presentation. I dont know why in every viewer model looks different. I assume I have some variations in settings. Also Im not sure which viewer is best to show that kind of game model. First I want to put some 3d…