Home 3D Art Showcase & Critiques

[WIP] Medieval Weapons

polycounter lvl 6
Offline / Send Message
Go2frag polycounter lvl 6
Hey guys! I just did 2 medieval daggers. Made in Blender, Zbrush+Substance Painter.
I have a problem with presentation. I dont know why in every viewer model looks different. I assume I have some variations in settings. Also Im not sure which viewer is best to show that kind of game model. First I want to put some 3d viewer on artstation- Sketchfab or Marmoset then some renders. I used same hdr(Twin peaks) for marmoset and painter.

I know in every viewer settings could be set better but I just don't know on which should I focus, thats why I want to get some advice from more advanced artists :) Also Im not sure how to setup proper lighting to make best effect.




Shots of first dagger from Unreal(scene made also by me):




model
model

Also I would love to hear what you think about model and textures! Thank you, will appreaciate any advice! :) 
I want to make couple more of those swords/daggers to practice and build portfolio.


Sign In or Register to comment.