Hey guys! I just did 2 medieval daggers. Made in Blender, Zbrush+Substance Painter.
I have a problem with presentation. I dont know why in every viewer model looks different. I assume I have some variations in settings. Also Im not sure which viewer is best to show that kind of game model. First I want to put some 3d viewer on artstation- Sketchfab or Marmoset then some renders. I used same hdr(Twin peaks) for marmoset and painter.
I know in every viewer settings could be set better but I just don't know on which should I focus, thats why I want to get some advice from more advanced artists
Also Im not sure how to setup proper lighting to make best effect.
Shots of first dagger from Unreal(scene made also by me):
modelmodelAlso I would love to hear what you think about model and textures! Thank you, will appreaciate any advice!
I want to make couple more of those swords/daggers to practice and build portfolio.