IIRC, the Container system doesn't work for rigging, as the Container acts essentially as a single item. You can't bind the bones in a Container to the Skin. We mentioned this problem to Autodesk in their last visit, so they're aware of it. Maybe it will change some day. I have heard that Maya has much better support for…
Just a quick update on this: I´ve written two tutorials that both contain a bit of content from this scene. The first one is about exporting your first object into CE3 and you can find it here. It contains the seperator object including textures from this scene. The second one is about using parallax occlusion mapping in…
Hi, in term of account creation i've been here since long, in terms of interaction i'm new haha. I've been struggling with something and i dont know exactly how to proceed from now on so maybe someone could drop me a hit. I was brought to the 3D world because you know... "You like video games right? You should do 3D", i…
Hello everyone. I've been a forum lurker for sometime now and have decided to take the plunge into being a bit more active in the polycount community. So below is my low poly of the container so far. From the concept image, the long diagonal indent on the container as well as the short ones make the painted part of the…
Hello, I am total noob in photoshop. How to save out huge texture file with less resolution. I have 3 files the resolution is as you see in the picture. This is file size i have all of those: So i created New file: It has 4 channels RGB RED - Contains file 1 GREEN - Contains file 2 BLUE - Contains file 3 And RGB shows em…
Took me a while to get it started despite the instructions and Sinking's feeback... As I am fairly new to Maya, I hope this can save some time to others like me... For those who can't make it start: 1) "C:\Users\**USERNAME**\Documents\maya\2014-x64\scripts" should contain the file named "froTools3.mel" and "UserSetup.mel"…
Regarding triangulated meshes and smoothing group problems with IPackThat. I did some tests with different fbx settings and a mesh with weird smoothing groups to check if there is something wrong with the fbx sdk implementation. So far i could not see any problems with the tool integration. The problem can be a problem…
Ick ick ick, I'm at my wits' end. I have no trouble making proper models which happily sit in their place; however, I dont know how to easily and properly manage groups of items in order to spread them out throughout my scenes. Here are the things that I have tried which havent worked for me, in Max 2016. I tried to copy…
I've done a few examples of real-time groom and some photogrammetry work before, but on the advice of a friend I am going to post my most recent work here. I am attempting to create a realistic games ready character using a couple of bits of scan data. This first post will contain pictures of the scan data as well as a…
I don't particularly like what i'm seeing on that site but whatever. Let me give it a shot: An array is essentially a variable that can hold more than one value. It does this by storing each value in sequence. Maybe you could equate it to a shopping list, you write down what you need: -milk -eggs -bread -carrots -sugar So,…