Below is a collection of weapons I did for Final Rush, a sci-fi game where you fight off hordes of various robots. All concepts were designed by James Gammell. 2k Maps and rendered in UDK, all guns were finished within two to four weeks. You can see more about the game by visiting the Steam Greenlight page (add a thumbs up…
I am working on a student made game called Gold Rush. The story of the game is you play as an old gold miner who stumbled on an amazing abandoned mine that was filled with gold. While taking on the gold you find an old artifact which, since you disturbed it, unleashes a zombie outbreak. The whole premise is that you are…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
Hey guys, Found this gem a while ago not sure if you would find much interest in it but its a great way to rapidly upload images and/or screen captures both desktop and selective that also get copied straight to your clipboard! www.puush.me Here is what the it looks like on the taskbar There are quite a few really useful…
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
The black outlines make me think of Borderlands a bit. you could push the style a bit towards that and texture in some comic style ink, would be neat. Either way, its looking cool!
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Hey Guys! I'm currently working on redoing a character for my portoflio that I had made for an Unreal mod awhile ago. I have vastly improved my skills since I made this character, so it's time for a makeover. I plan on adding a lot to the zbrush sculpt, remaking the low poly mech, and redoing the painted texture. Here is…
Modeling/texturing practice. Saw a photo of an old Bush brand transistor radio from the 60s and wanted to give it a go. Need the practice! High poly (about 40K) model done in 3D Max 2017 - then off to Substance Painter and final render in Iray (via Substance Painter). Came out pretty well I think. Thanks for looking! Daf
I think the doc could grow fairly large. I started trying to type something out but got distracted. Probably be good to get a list of headers for all the main stuff and fill in as needed? this doesn't have to be used, just what I see we need to keep track of/expand on: *Team: contributors, skills.. *Map type: brief…