Hey Guys!
I'm currently working on redoing a character for my portoflio that I had made for an Unreal mod awhile ago. I have vastly improved my skills since I made this character, so it's time for a makeover.
I plan on adding a lot to the zbrush sculpt, remaking the low poly mech, and redoing the painted texture. Here is where the character is currently at before I remake him.
original post:
http://www.polycount.com/forum/showthread.php?t=66605&highlight=gold+rush+zombie
When I made the original thread, I got a few change suggestions that I didn't have the time to do, which I will do in the REDUX. Mark Dygert suggested making the teeth larger and Lord_Mason suggested doing the diffuse in more of a Borderlands style.
Anyway, that was probably way too much text, but let me know what your guys' thoughts are as I progress.
Replies
While it's probably not imperative on a simple character like this, it's probably be worth getting some colour into the specular map to help sell the materials and whatnot.
Now I'm going to completely remodel the pistol and holster, because the old version was, for lack of a better term, crap.