Hi, I've been looking everywhere, but I still can't find a way to pair UV parts to their correspondant polygons! It's sth so simple!! Can Blender not have this function? I've still not heard or seen such thing! Plz help! :scream:
I fcking hate Maya,every 2min i run into problem, that i have no idea how to solve it. I want to do append polygon or bridge these edges. In this picture i use Bridge, and this comes. And in this, i use append tool,
Hey guys and gals, I have a question regarding level creation/design. So I have been working on a MOBA style game for a while now, and have recently started making the terrane for a level. I was wondering if anyone could give me some advice regarding the amount of polygons that you may use for the "landscape" in general?
I have recently started a project of designing a house in Maya where the display has gone a little bit "quirky" and the polygons aren't rendering properly. This is the first time I've noticed this happening and wonder does anyone know why this might be happening. The little errors are rather annoying and seeing as Ill be…
Hello guys, does anyone why this is happening when I create a shape in 3ds max, the normals seem off and I cant figure out why the polygons look like that. Much help appreciated. I already tried viewport clipping and that doest work.
Greetings! I'm Tyler Jessalynn, one of the lead designers from TDGMods. Currently we are working on a commercial(free) title called Hypertension. We are in the process of converting some of our older sprite objects/weapons into 3D models. We work in older formats such as MD2/MD3. The poly count would need to be keep below…
Hello im trying to replicate the curly hair in the image, but i am unsure about how i would tackle this. I want to keep the polygons a little low and i don't want to use curves or lofts. So anyone has any ideas i would appreciate it.
I've been prototyping a game/level idea in Unity, and have been using square planes with only a single polygon (or two triangles I guess) along with various materials I'm creating in substance designer. I think I'm getting it to look fairly decent. Here's an example for one of the little hallway experiments: However I've…