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Question - Bevel Everything - Yay or Nay?

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey to all,

I have been having abit of a conundrum to which I would like answers. Pretty please help.

My question is, for baking normals, and even polygons generally, it is better to Bevel for everything or if there a time and place and limit for such things?

Example: I'm making a massive inset/hole for a model of mine, I'll naturally extrude this hole if it's a polygon.

However, since it's doesn't translate well for Normal Maps, Cavity and AO, I instead Bevel it right? The problem is, I also started to Bevel my holes which are polygons, because not matter what, the silhouette and edge cuts are much nicer to look at and translate better.

I was wondering if bevel, even a tiny amount, is prefered over extrude.

Please note I'm talking for limitation of gaming, I know in movies we can bevel the edge for much better translations, but I was wondering if my current 'attitude' to extrudes and bevels is fine and works alright.

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