I'm currently having an issue in 3dsMax 2012 with Physx and concave mesh types not simulating properly. I have tried in both 2.91.10904 and 3.00.01116 to create dynamic rigidbody objects (chain links) with concave set as mesh type. I have regenerated the meshes and the collision seems to be fine on the models. However,…
Supposed to be a survivor type character that would fit into a Last Of Us or Walking Dead type universe. Right now the highpoly is finished except for a gun and some minor pieces, I'm thinking a shotgun but haven't decided yet, the gun will be the last thing I do. The highpoly render: And here is the low-poly so far. This…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hey, right now I'm trying to explore some tech behind the outfit system in a game I'm working on. The game will have different characters with different body types and genders, but will be able to wear the same outfits. I'm trying to figure out an automated solution for morphing the "base mesh" clothing to conform to the…
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
I'm really new to 3d art/modeling and Ive been browsing artist/portfolios for inspiration and came across this piece. This piece is really simple but the render is exactly the type of feel that I would want for stuff I create. I've seen stuff like this before but I dont know how or where its rendered. Would anyone here be…
hi all, nice community template This is a character I'm currently working at right now in my free time. Since this is one of my favorite actress I'm trying to make it as reall as possible by using many angle pictures, so hope you will take a bit of your time to post any mistakes you'll find wrong in the progress. :) match…
Hey guys, I modelled a 3D character to be rendered as a basis for 2d sprites. So i'm using a gradient ramp shader with the gradient type being lighting, so that i can have a basis for the shading as well. But it doesn't seem to react to light as it should (see attached file). On the left is the character at the first…