Hello polycounters, I made some low-poly assets for a game prototype and decided to put them together in a little scene. Tips and feedback are appreciated! Overview: Start of the road: Looking back: Small props: Bigger props:
model I just finished a Metroid and animated it on a little cycle! First time using ZBrush in my workflow, and I like how it turned out. Any feedback would always be appreciated!
Hey, maybe you can check out fanny vergnes floating island piece for reference. http://fafart.blogspot.nl/ Also i really like the hand painted textures on your stone and house/well props.
Currently working on a flying dirgible. Still working through some things with overall form and design. I'm hoping to add a small cap to the top of the balloon, but I'm not sure how I want to go about it. Trying to break the head on profile silhouette a little more. As such I'm considering adding some nets hanging outward…
Hey all, How would one archieve a result like this using Unity? https://www.youtube.com/watch?v=tCtBiaYDJzc It seems the rocks and the dirt have been pretty well blended, could it have been vertex paint or with one map a result like this can be archieved for big islands? Wich workflow could allow me to do something similar…
Hello! Recently I finished my new environment for January Monthly Noob Challenge. I really enjoyed making it and hope you like it! I also included some breakdown shots. All models/textures by me. @Thoughcrayish helped with lighting and post-processing. Here is MNC…
i have seen the projectors that project in air.. but this lets you interface in 3d in mid air!!! i bet this will be nintendos next controller!! http://www.pioneer.co.jp/press/release158.html
So i created this for my portfolio, what do you guys think? I am still working on it so any ideas/feedback will be helpful! It isn't something meant for players to be able to access, it's something that could be off in the distance or something like that.