Hey all,
How would one archieve a result like this using Unity?
https://www.youtube.com/watch?v=tCtBiaYDJzcIt seems the rocks and the dirt have been pretty well blended, could it have been vertex paint or with one map
a result like this can be archieved for big islands?
Wich workflow could allow me to do something similar but won't take too long?
I've searched for online courses/tutorials but found none...
Thanks
Replies
http://polycount.com/discussion/comment/2490402/#Comment_2490402
From what i understand vertex paint is the way. That is a very nice work.
So basicaly it is impossible to to big objects without having seams showing up, right?
I was trying vertex paint, but where the seams meet the texture mismatch...
I was looking into world space vertex paint as this seems to be the most probable way, but it also needs triplanar...
Does this makes sense?
You need to show pictures if you want answers.
https://www.artstation.com/artwork/5bw0O <-- Like this one or the one from UDK video.
But the problem is that, if unwrap is done the texture and detail quality is always going to be low in an object this size.
On the other hand while i was trying vertex paint the seams keep showing up...
https://www.assetstore.unity3d.com/en/#!/content/538 <-- with this tool they say you don't even need UV's...
I care about the above text when i'm texturing the object... not doing vertex painting..
The textures are seamless, but this is already out of the main question, i've got to see if it could be a shader problem,
and investigate further vertex painting.
Thank you very much!
But it's fairly expensive, and doesn't look good with "ordered" textures... brick, stones, fabrics, etc.
Depends on the game and where the performance bottleneck is.
Regardless, you can't use it on everything. Best to know the traditional methods.
you gave on the first post, the rock is noticeble where it meets the terrains, and i really don't like it, i'm looking for a way to disguise blend objects. There should be a way to blend two objects, like some video i saw about senua sacrifice where they just placed the mesh and it automaticly just blended with the environment...
Guess it cold be done with noise, but i'm looking for a stylized, simple look...
Isn't there a way to blend 2 objects like blend object with terrain shader?
Beware though. This won't solve your issue. It uses UVs projected in world Z. Basically, planar from the top.
Instead you just need to create good wraparound UVs, with minimal seams.
What 3d software are you using for modeling/UVs?
I've been searching a little and i'm leaning towards multiple uv sets on the same object.
Guess this way i can do the whole object and paint it in 3dCoat or blender seamsly... no seam will ever show and there will be no loss of detail/quality...
Just have to try it to see if it will work... :x