Just for clarification, my process is this: 1) create media source (pointing to folder with numbered PNG sequence) 2) create media player 3) create media texture 4) insert media texture to material 5) play media player to start the video In another mesh i did the same thing and it works flawlessly, in this other…
There still is "Create polygon" and this got nothing to do with cap. Create Polygon creates a Polygon with selected verts as corners, the cap tool just slaps a polygon onto holes^^
Created in Zbrush, Texture created in ZBrush with polypaint. Rendered in Maverick Render. 360 Video, on my Artstation. https://www.artstation.com/artwork/Po22YL
Guys I am trying to build a game using ue4, blender, quixel megascan etc. someone help me for creating a perfect survival game. and help me in creating models, and sell my skins in the game. I need every single detail to create game a like world war z. Just give me an idea how to start and where to start
Hey you can create the single patten and make the rotation before to plug it in the tile sampler (just set the pattern inputs to 6) I found a hacky way as well bu this is nor perfect:
Hiya, I've just been thinking of how I can create a minimalist but not plain presentation background for my 3D models. I'll be creating a portfolio site and I was just wondering if anyone had tips on creating a clean, professional looking layout. Cheers for the help!
Hi! my name is Roman. I'am concept artist. My skills: create characters, props and architecture concepts. Basic 3d knowledge (Blender, 3DCoat). I have experience in creating architecture in realistic stylistics but the project is under NDA. My rate is about 15 usd per hour. email: artpaygusov@gmail.com
Hello, Thank for taking a look. I created this in zbrush and it has a lot of lumps. I'm wondering if there is a better program to surface it in to create some better surface continuity? Maybe Rhino? or fusion 360? or do I need to get into alias? Or is there a better way in zbrush itself? Please help!