I have over a decade of experience in 3D modeling and sculpting. I am a professional miniature maker - specializing in miniature creation for RPGs, board games, and war games. I can also do high poly sculpting for video games and other media. Portfolio: https://www.artstation.com/randomartattack Rates are negotiable but…
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
Thank you @deginizritli. Yes, I've recreated the other parts following the original artwork and although my graph is not as sophisticated, it's good enough for me. The weave pattern is the one I need help with. It's just a flat pattern and I'd hoped I could make it look rounder as per my edit. :-) Otherwise I will need to…
Hey, I'm currently asking myself the question about skybox... Which way to get the best result. Half sphere, cylinder box? Do you Bake everything or do you paint everything... it's pretty confusing. To me I prefer Painting everything what do you do?
https://www.youtube.com/watch?v=TfFub_A0UB4&t=9s Hello from Paintstorm. Hope this video will be helpful for texture artists This is not complete tutorial, video just show some fast tips and tricks, if you have technical questions, ask it! - Seamless textures - Corrections to several layers - Some special tools and brushes…
as the title says, i am using vector displacement brushes to make grass planes and would like to have it mask the piece as or right after it draws it out, is this possible?
im trying to figure out the best way to make a height map (not for terrain) its for a modular building, i already have a diffuse texture map thank you!!!!!!!!!
also your going to want to try to stick to power of 2 numbers in 3ds and udk and it helps in photoshop to use a grid with you texture sheets that is also power of 2. in 3ds you should be able to set snaps and and you should make sure you meshes are a good number to work with after you create them.
The scene is coming along great, especially the mood is very nice. One thing I am not sure about is the sun shining through the fog, I feel the shots without look a lot better. Would you mind showing your lighting setup? I am finding it very hard to create good overcast lighting :o