I'm trying to import a car (made in Max) to Maya but I always end up with a triangulated mesh. I've tried -FBX with triangulation unchecked - still triangulated. -3ds -obj I hear some people say it can't be done. Can it be done? Is there a format that can do it?
Hello, lovely to meet you all! I just recently finished this piece yesterday so wanted to take the leap and present it here, was presented in Marmoset Toolbag and if you have any questions regarding programs it's on the Artstation page towards the bottom. :) You can also find more images and a video on my Artstation:…
Hi everyone! I've been working on re-lighting my previous project to achieve better static lighting that has more visually appealing. This is what I came up with, Would be great if I get some C&C on this one for any improvements, like what can be changed in new lighting or whether old lighting is better with some tweaks.…
I threw together a quick video just talking about some of the high level considerations for lighting in a static lighting level in Unreal Engine 4. Let me know if you have more questions about lighting or how to handle different situations. Link : https://youtu.be/bjpq6KcGL2Q
Hi guys, it's been a while since I shared something here. I had the great opportunity creating an stylized environment art workshop for Gnomon. Finally I got all of it done and we did released Volume 1 so I can share the artwork I created for this workshop here. If you get a chance and give me some feedback about that…
Ah thanks FemCharles! I loved your Riot piece. Here's some clean lines for Shadowmoon. I've received the most positive reaction to that one, so it's a front runner. Would like to at least flesh out concepts for each of them though. I tweaked the composition slightly and attempted to add a bit of verticality to the piece. I…
So I normally finish a project at the modelling stage and get stuck when it comes to textures. But discovered Substance Painter 2 recently, so that's been a huge help and I've actually finished a project for once. Modelling: 3ds Max Texturing: Substance Painter 2 Rendering: Vray Post pro: Magic Bullet The train itself is…
My team and I would like to share a school project that we had to complete in a span of 7 weeks. This project was made at National Art and Design (NAD) center in Montreal Canada. Our goal was to create a side scroller depicting an atmospheric fantasy setting involving mysterious beings.We had a great learning experience…