So I normally finish a project at the modelling stage and get stuck when it comes to textures. But discovered Substance Painter 2 recently, so that's been a huge help and I've actually finished a project for once.
Modelling: 3ds Max
Texturing: Substance Painter 2
Rendering: Vray
Post pro: Magic Bullet
The train itself is fairly low poly (20k) but gets most of it's detail from it's bigger (200k) brother. So could be used in UE4 etc too.
All modelling/texturing done by myself, with the exception of the trees. Let me know what you think, any comments appreciated. It's based off this image I thought was cool.
Also thanks to Synaesthesia who gave me some some help along the way.