Layered Landscape Material Setup Part 2/2 Rock Material Functions The three Rock functions that sit above the Sand are essentially simplified versions of the Sand function - there is no distance or slope blending in these layers which reduces the number of nodes and instructions significantly. Just a couple extra very…
[ QUOTE ] photoshop crashes on me sometimes when i erase stuff from a layer. 3dmax also crashes occasionally. saving is gooood =) [/ QUOTE ] The same bullshit happens to me and a few others here at work. Every once in a while Photoshop CS hates it if you erase or use the clone tool on a layer and restarting the program…
I just thought about how a lot of the times when painting symmetrical heads I get really annoyed with having to manage mirroring a head before saving them. I've never really seen many people discuss their methods so I wanted to see how smart objects would work. I think it works pretty damn well, and was wondering if any of…
1 - Easy: Is it fun? Does it catch my eye? How much do I gravitate? 50/50? I don't go out of my way, but I don't shy away from it. 2 - Maybe it's overall expectation from the audience that game development happens in Western countries, Japan and China? Games from India, Africa, Mexico and others might get passed over…
I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
Ace-Angel: "Just" greyscaling the diffuse and "calling it a day" is the wrong way to do a spec map - it's sloppy at best but I prefer to call it "plain stupid". Greyscaling the dif is just the first step of so many more. What I do is that I copy my entire diffuse group in Photoshop, greyscale it (Hue Saturation layer) and…
Glad to see the positive response everyone. New video should be up tomorrow or Wednesday. Thanks for waiting :) Did you previously use viewport backgrounds? That was my method for years, but it's completely broken in 2014 What I do now is put the ref plane on its own layer, set the layer's Display type to "Shaded" rather…
Yea... cus its rocket science =P - Select Moss02 as your brush - Set Foreground color to some kind of light green - Create a new layer, set it to multiply - Grip Wacom pen with ass cheeks - Scribble on tablet until something neat appears Optional 1: Give it some highlights - Copy the layer - Blur it a tiny bit, set the…
I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…