Hey guys, long time lurker first-time poster! I created this fan art piece of a helmet from the game Assassins Creed Odyssey. Rendered in Marmoset toolbag. Thanks for checking it out, Breakdown on my Artstation: https://www.artstation.com/artwork/Pmw28L Critiques welcome!
Hey Guys, I hope i can post this here... Im working on a character at the moment, and im trying to figure out a decent way of creating in game fur for them! Im looking to create something similar to Ratchet from Ratchet and Clank but failing to find much. Do you think this is using the shell method ive seen being used a…
Finally i finished my fan-art model of minmatar spaceship. I like a universe of eve online and it's realy great, that i can make somethink same. Unity3d game engine helped me to create a little fake ingame preview. I hope you will like it. Of course i wait any feegback and critique, especially from eve online players.…
Inspired by Stalker 2 teaser, I decided to make fan art of the famous bridge from the first location of the S.T.A.L.K.E.R.: Shadow of Chernobyl. Blender for modeling and UV, UE4 for real time
Texture update :) really hope I will be able to finish this one in time to the quality I want. Still lots of work to be done on the fur and after that a general polish pass, but its good fun! So flat shaded screen grabs from max: "Materials" are kinda tweaked to look good from above, so I prefer top down ones.
I hear you Neox. I plan on making them a bit transparent like real goldfish fins, as well as posing them to make them look like they are flowing in the wind. Yes I know Uv's is teh boringz. But it must be done. Next step is to break up the sucka into subtool bits and get him into zbrush. Then we'll be having some fun.
Final Render: (ORIGINAL POST) Hello All! Working on a fan pattern cobblestone texture. My main goal on this project was to push myself more toward a stylized look with a lot of eye rest, forcing myself to get away from relying on a realistic treatment and explore how to treat the stones as well as rendering it out in…
Greetings! Have a question regarding to usual approaches for "volumetric fur" implementations in Unity: Want to create something like those rugs on attached pictures in my scene - not animated, but decent looking at close-up, but failed to find any solid guidelines yet. Can it be implemented with shader graph editor (like…
Well, everything was just sent in. I bumped up the contrast a bit on the fur mostly just pushing the darks to darker - good call Scudz. Heh, if only I'd seen your post earlier woogity... oh well, there's always next time. Thanks for the support and feedback along the way. It's been a really fun project. Now it's onto the…
Wasn't the biggest fan of the multiplayer. It was fun, felt like doom, but overall got pretty bored after a handful of matches. I am hoping this was just due to the content quantity being limited because of it being open beta. This SP preview on the other hand though, I might buy it just for SP and see the MP as a bonus…