For the accompanying text with this latest update, please look to the bottom of the page. All other posts are merely for archival purposes. The purpose of this thread is to have somewhere to dump all my works-in-progress, while tracking my progression, much like Spacemonkey's or Dom's threads. It's nice to be able to look…
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
I saved most of this thread in my ref folder, nice work guys ^^. Here is a little contribution : and the 1024 flat texture I worked on before beeing reduced, if someone is intersted. It's pretty dark but the lighting correct that. Oh well it's an old version, the beard is missing... About the technique I mostly use baked…
Nice work and Nice site. It took me a minute to realize that the texture sheets were associated with the model to their left, I would consider grouping them more. All you'd have to do is remove the spacing between the model & sheet, but leave the spacing around each pair. I think that would help. As for the work, it's very…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
I'm making a piece that has metal sheets that should fold based on the angle the head is looking at. It sort of works similar to plate armor such as this. Now i haven't done any animation ever and i just want to make this so it can be animated in the future. What precautions should i take modelling this? I made each sheet…
Hey everyone, here is my first Unity asset. So I put together some lowpoly treasure chests along with some various loot. model https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-loot-pack-130727 It's lowpoly and should work fine on many fantasy/RPG games or demos to quickly get some loot in your cool game.…
Here are my renders from the Environment Diorama I worked on in my Game Art class. I was going for an abandoned arcade look, think liminal space or the backrooms. Sort of like a dream or something that isn't real. With bright neon arcade colors with an old, broken-down look to the objects within. I didn't want it to be…
insufferable bunch (i agree with the quote btw, on your side with that point.). but it is true regular people who dont give 2chits where the game came from as long as it runs and is fun... maybe one day when its all give me money to press start every time will they wake up. maybe. Yeah, just a bunch of money grabbers, so…
I`m working on a Level where certain area`s of the Terrain is covered in Grass, but i`ve got some pretty low FPS (24) because i dont have any LOD`s for my grass. Can anyone tell me step bye step what i got to do for creating these LOD`s in 3ds-Max ? Thanks