I`m working on a Level where certain area`s of the Terrain is covered in Grass, but i`ve got some pretty low FPS (24) because i dont have any LOD`s for my grass. Can anyone tell me step bye step what i got to do for creating these LOD`s in 3ds-Max ?
Thanks
Replies
One problem could be overdraw if you have a lot over overlapping alpha pixels. Easiest way to solve this is contradictory to the lodding process, in that you need to make the mesh fit the texture more by adding more geometry, thus saving on the amount of alpha pixels on the mesh.
Instead of having a small clump of grass try to create wider clumps of grass and your FPS will increase