Hi i need to know how to cut a hole or inset into a mesh without using booleans. I was told not to use booleans coz it gives an un-needed poly rise, and also stuffs up textures. I found this out first hand, when yesterday, i applied a stone texture to a wall with an arch cut into it using booleans. The texture was skewed…
greeting all ... i m new to the forum ... and i always want to hav my own online profolio to showcase my works but i dont know where and how to start ... what exactly do i need to do to set up an online profolio?? what would it cost me?? forgive me if my questions seem too stupid
Hi, can anyone explain how to get a perfectly clean hole in the side of a cylinder using as low geometry as possible? It's to be subdivided and I'm having some issues with deformations. What I've been doing so far is selecting 4 'square' polys, producing an 8 edged vertex in the centre and then chamfering and spherisizing…
This is the first time I've tried to extract a normal map, and while the hipoly and lowpoly meshes look okay to me, the result's got some ugly seams all over it: Any idea how to fix this? I'd just do it in Photoshop, but it's pretty nasty in places:
Well, there's your answer there. You're creating something for a game engine which converts/renders everything as triangles, so, far from being a problem, tris are an inevitability. You've discovered yourself that the silhouette of one method looks better than the other. Problem solved.
Im not exactly sure where this topic would go, if it fits anywhere else feel free to move it. I have a pretty decent base mesh of a guy with a shirt and pants on, but when it comes to what makes it completely realistic (folds) its horrible. Could anyone recommend a technique or specific brush settings etc? Thanks, i've…
Art Style very similar to Persona 5's blocky simplistic stylized look. We want artists that will make these assets from scratch. Using pre-existing font's is not allowed, however they can be referenced.
another thing that i like about pc games is that you can customize and make custom art and mods for your game, i think its a pretty damn good feeling playing a game with a model or skin you created yourself, i only play my PS2 for San Andreas, but when it comes out for pc, then my PS2 is going back under my bed
I've been trying to replicate the very clean type of panel lines I can do in blender while sculpting, like two chamfer edges meeting. But can't seem to get the same effect in SP2, whether it be because of the alpha i'm using or settings. Any tips?