Im not exactly sure where this topic would go, if it fits anywhere else feel free to move it.
I have a pretty decent base mesh of a guy with a shirt and pants on, but when it comes to what makes it completely realistic (folds) its horrible.
Could anyone recommend a technique or specific brush settings etc?
Thanks, i've been stumped by this for a while now.
Replies
Should have the brushes he uses as well.
At the end of the day, it's going to come down to reference material and undertanding how folds work. There is no magic brush that will paint in your folds.
I hope my links helps.
Use a cloth simulation like the build in max one with the garmet maker to get the clothing you want and then retopo on top of that triangulated base after that get it into zBrush.
http://boards.polycount.net/showpost.php?p=1054991&postcount=60
http://boards.polycount.net/showthread.php?p=1100104#post1100104
If you have a camera, then that's all the reference you need! Set a timer on it, and take photos of what you're wearing. Take photos of a friend, position them in a way that will get the folds and creases that you need.
As for it looking completely unnatural, that will come down to practice and patience. If it takes a few attempts, don't get disheartened. Just keep hammering away at it until you're happy.
I'm personally sculpting jeans for a character as we speak. My biggest advice is not to up your division level too early. Focus on the main cloth forms, get those in the right areas and then sub divide to the next level. From there, refine it until you can't do any more at that level then divide again. Keep this up until you have the main forms in and looking right, then focus on the minor folds and micro detail.
At least that's how I woud approach it.