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Extracting normal maps creates seams (Mudbox)

polycounter lvl 12
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TH98 polycounter lvl 12
This is the first time I've tried to extract a normal map, and while the hipoly and lowpoly meshes look okay to me, the result's got some ugly seams all over it:

norm1.jpg
norm2.jpg
norm3.jpg

Any idea how to fix this? I'd just do it in Photoshop, but it's pretty nasty in places:
norm4.jpg

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