Hey all. Doing a combo of modeling improvement and PBR learning. So far just the high poly is done. Let me know what ya'll think! Concept by: zhang pengzhen (check out his spectacular stuff here)
I'm redoing her now that I use edit poly. The model is currently 2811 polys. And the obligatory GI shot I'm looking for anatomy and construction crits. Thanks!
I threw out the first build of the character and started on a new one. It went about three times as fast as last time. I think that means I'm learning!
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Worked on this character while taking a workshop with Pierre Benjamin. Based off of Terry Wei's concept: https://www.artstation.com/artwork/lPn3Y My Artstation: https://www.artstation.com/calixel
Anyone know which files to delete if I wanna restore zBrush's controls, interface, everthing, to the default? Essentially putting it back to how it would be after a fresh install?