Hey, Polycount! We are Toward the Stars, an Advanced Games Project at the University of Southern California, and we're in need of a dedicated texture artist! Toward the Stars is a Co-op First Person Action Game for PC, in which you and a group of friends take control of a spaceship to experience the wonder and perils of…
Hey, Polycount! We are Toward the Stars, an Advanced Games Project at the University of Southern California, and we're currently looking for 2D and 3D artists to join our space crew!! Toward the Stars is a Co-op First Person Action Game for PC, in which you and a group of friends take control of a spaceship to experience…
I co-created and primarily designed Blackwake, so here are my thoughts. Most designers I've seen still don't understand the overall scale/scope efficiently. Their design for the game is either super simple or overly complex, they never hit that balanced point. In their projects they produce, I would carry across some major…
Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
We're looking for talent once again. Our office is great, the work environment is outstanding (no crunch... ever.) and you'll be very much able to input your own ideas, not just be a cog in the machine. The details: Artist Three Rings seeks an exceptionally talented Artist to join our merry crew. Work on Puzzle Pirates,…
Hello, we are a small family run company that needs an artist that can sketch props and environmental tilesets. We are looking to have a have a Kickstarter going LIVE sometime in may this year. For the majority of work we will provide isometric (perspective) 3d renders of basic blocked in geometry along with reference…
Hey guys just finished my last Darkest Dungeon Fan Art and I thought I'd share it with you. I had a lot of fun making it but some things bothered me a bit. The polycount of the 3 pirates themselves is rather low (5k poly give or take) but what's taking the most of the polycount are the chains. Man these will give me…
thanks all, I really appreciate it! tyler: haha yea I gotta do that...I lost the main file though so I gotta rewrite the whole thing:( but thanks man. pliang: yea, thats just my top secret web coding so the cia can never catch me! cory: thanks man, and yea ill defrinatly keep that in mind next time around... spug: thanks,…
I saw it a couple of weeks ago and thought it was ridiculously bad. I'm getting so sick of seeing Roland Emmerich being given gajillions of dollars to make the same tired, cliche-ridden 'event' movie over and over again. What's most depressing is that apparently Emmerich takes 25% of the box office gross, so he'll…
hey wade, these are looking fantastic! i'm impressed man! the armor concepts, imo, are very good designs so far. i think you should add more pieces and let it grow out over the rest of his body, thats where i see it will challenge you to be more creative. if a good thing is happening, keep it going! incorporate those same…