Taking a break from the GitS scene and started working on a material. Did a trip a while back overseas to south asia area and came across a lot of nice bricks :) WIP toolbag renders of height/nrm/roughness progress
Got this when i attended his class last year. Kept forgetting to share, but not tonight, I remembered! Yes, it's a large image. Photographing printed text is a dicey prospect at best.
I like seeing your progress. The very bright skylooks very strage compared to the dark lit castle. The castleis lit like nighttimte but the sky indicates daytime. A cool blue moonlight could work well together with the light from the fires. Also the texture on the wall in the middle an the stairs indicate that they are…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
First sketches: More detailed concept: Applying the concept on a UV body sheet: Photoshop progress so far: (these are just contrast colors not the final ones) Star creation: And the tail: Here is a in-game workbench screenshot: Creating the "plasma": Giving some reflection to the plasma, and reworking it a little bit -…
Cool project! It's not a bad idea to have the inside inverted (showing inwards) for the liquid. Could be a third mesh as well, and doesn't have to be fully opaque. If you have a stronger, more focussed key light, the inner mesh will then be lit opposite of that and with a higher roughness it will imitate a scattered light…
Hey PC! It seems a few people have tackled this DeusEx concept, and I figured I'd throw my hat in the ring too. Very tired eyes from staring at this scene so much, so I'll be taking a short break from it. I plan on going back through and taking another blast at defining some of the materials a bit better, mainly all the…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for someone who can maintain our current art style in their own art…