My second project in my environment design class is to set up an outdoor scene using assets I've created from scratch. I want to go in the direction of a Japanese zen garden of sorts, with bonsai trees and/or cherry blossoms, pond, and waterfall. I just finished my first model, and I'd love feedback that will help me model…
Hi, I am currently using Substance Designer to create textures and come across a few issues... I understand that realistically, Roughness should be linear space and therefore Not SRGB whilst Albedo requires SRGB but within SD there are no options allowing me to have one off whilst the other on, if I turn SRGB off for…
i have a problem when i try to make a batch render in maya an it killing me so here is the issue i about to bath render i check the script editor and this is what appears Result: Rendering Completed. See mayaRenderLog.txt for information. // when i check the maya render log this is what appears 11/6/2011 Starting…
First, check out my example of what I'm talking about with "Vertex Normal Splits", in case I'm calling this the wrong thing: Attachment not found. Sphere #1 on the left was converted to a poly, and detached to elements on the top/bottom hemispheres. Sphere #2 has Edit Normals thrown on to show the vertex normals being…
Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending. I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete…
Hey all, So I bought a new Perception Neuron mocap suit to help with my indie game and it's fantastic. Only problem is I'm getting some really weird results when I import the mocap data onto my biped. I'm posting here because the Perception Neuron forms are pretty much dead. When importing BVH data onto a biped in Max…
I have an i1 Display Pro for calibration. I think 6500K is too warm/yellow and I personally prefer a cooler tint. But if everyone uses 6500K everything will look too warm on other displays. How do you calibrate your display and at what color temperature? What software is everyone using for their calibration? Wide Gamut:…
@Kanni3d -> "Using Max 2020." I think they have added the engine Arnold in 3ds Max 2020. In the 2018 version they replaced Mental Ray by ART. I don't like it at all. I used the 2014 version with Mental Ray before, but that version didn't have the quad chamfer option (very useful one). -> "Better unwraps" So, the problem…
honestly i have barely any problems with the max default toolset. as a hard surface modeler quad chamfer would indeed make my life much easier, but now that i have max set up the way i want it, i can produce clean subd meshes quickly using just the default max 2009 toolset. so i agree with the rest. if you are going to…
im back ! ahaha sorry people but i got a few more questions to ask... 1) i reinstalled windows and formatted everything etc and the freezing continues, but not as often... its frozen on me while installing maya and the adobe programs, but that was basically it for the past few days then today i decided to use ZBrush the…