Was just wondering if anyone has got a good/realistic mental ray setup to present their zbrush sculpts in. I'm getting sick of the zbrush renders. Would be great if anyone can help, cheers.
I really dont like UDK because of how buggy it is and how frequently it crashes for me. I still want to get good with UDK, but im wondering if marmoset is good for mini environment testing?
Well I've been modeling for a year (on and off) I'm not that good at it, but im learning. http://s877.photobucket.com/home/vidgametester Alot more is going to get posted on my photobucket and here as I progress.
Hi! I tried to push the atmosphere in this piece, however something bothers me. Also, I have concerns about the right shore - I'm not sure if I managed to push it from foreground into the distance successfully. So, any advice or critique and overpaints are welcome! Thanks for your attention and have a nice day!
Wanted to know your thoughts on how far I've come along on this project. The old shots are what I was able to do my Senior year at SCAD , and the new ones are the progress from the month following that. Full project on Artstation https://www.artstation.com/artwork/52Zwz These are the new shots And these are the old shots.…
Merry Christmas and Happy New Year! Let the happiness and joy fill our houses! it took me 4 hours to model and 2 hours working on video in UE4. Please enjoy! https://www.youtube.com/watch?v=pUXJzHDWYYk
Here is another update with more things textured. I will work on that console to have FG object very detailed and help with the scale and also start playing with the animation for this scene.
So I had this idea of making something like the I/O tower. It's chrome, running sandboxes in which red(MCP allies), yellow(hackers/viruses) and green (corrupted files/bugs) can do no harm. My question: is this within limits? The building is 1013 triangles and the lightbeam would be a separate 'prop' of 255 tris. Also, is…
Starting a new project. Full project details coming soon, but too kick it all off, I thought I would share some prelims for the character and his weapon. There are a lot of kinks to work out yet w/ details in clothing, and i'm not sure i'm happy w/ the weapon design just yet, but it's getting there. I also will be working…