Maybe go to IGDA meetings in your area? Alot of people to schmoose (sp? ha!) with there. http://www.igda.org/chapters/ Post alot of stuff and give useful critiques here to become better friends with people, and such. Probably some useful contacts here. For making your portfolio better, the best thing to do is to pratice…
[ QUOTE ] i think what is generic about FEAR is the visual design.. the look of the game is very generic.. guys in swat gear with guns you can go see at a swap meet.. [/ QUOTE ] perhaps you missed the mech armor that shoots all the missles at you and all the badass weapons at the end of the sp demo? I'm getting F.E.A.R.…
being able to run multiple older versions of max is a subscription benefit. http://usa.autodesk.com/adsk/servlet/pc/index?id=13571542&siteID=123112 I'd go for 2011 myself. A big issue for staying with older versions is plugin compatibility which isn't an issue in this case as plugins for 2010 work on 2011. 2011 also saves…
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…
other than hiding seams, etc; is there anything I should be conscious of when unwrapping hard surface models for substance? Particularly with the different map types like curvature and AO. When editing in SP I see this pop up in different editor and wasn’t sure if I was unwrapping it right or if I could be unwrapping even…
Hello! I'm working mainly in 3D modeling/sculpting. And some SP/SD work as well. I make assets for games mostly. I've been soaking up as much information as I can and practicing as often as possible. I used 3DS MAX for a number of years as a hobby for game modding (mostly Halo CE stuff). Right now I'm using Blender,…
another Houdini Sketch weekly challenge done, for this week my friend and i went with "Power line" theme had a go at some japanese powerline and try to get variations on each pole.i started with a simple curve spawning pole and got the cables connecting as shown in Houdini video above but decided to add a small narrow…
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks.
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hey :) I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 ) However, each time I want to place a strip on my trim, I have to go in the modifier Unwrap UVW > select my texture in the list > go to the Options > specify 2048 * 4096 Is there a way to be faster ? Is there an…