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"HOUDINI SKETCH" Powerline HDA in Unity and UE5

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othyz polycounter lvl 8

another Houdini Sketch weekly challenge done, for this week my friend and i went with "Power line" theme had a go at some japanese powerline and try to get variations on each pole.i started with a simple curve spawning pole and got the cables connecting as shown in Houdini video above but decided to add a small narrow japanese road and blockout some boxes (buildings), after that i textured my assets using SP, exported the HDA and textures for each engine (Unreal/Unity), with more time it is possible to go and add more wires interconnecting, spirale shapes, more variation etc ... but it's good enough for a sketch.

here is a link for higher res :

https://www.artstation.com/artwork/G8nEeQ

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