Hey guys, I'll start off by saying this is my first attempt at doing something that I am doing purely for putting in my portfolio. I am going to try and make this the most awesome thing possible and if you feel you have any advice for me or question anything I am doing etc then feel free to say and I will reply :) . The…
Thanks. First I made basic straps in marvelous designer, then i retopology them (using workflow Marvelous Designer to Maya). When i get clean topology i deleted some loops to get lowsubdiv and made holes. With a backpack everything is easier. I just get clean retopo and add some hardsurf
hey polycount, Im a long time lurker who finally decided to get in on all of this fun. So a long time ago I modeled the fenrir motorcycle from the advent children movie to get some hadsurface practice but now Ive come back to it and would like to see if I can finish it up with a lowpoly bake and such. but first i would…
Interesting discussion. I have smaller scope of experience than most but for Indie dev I think Maya LT is good choice largely because of the rigging and animation tools. Especially with plugin like advanced skeleton I am able to make complex rigs and animations in just a few days with minimal experience there. I don't do a…
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…
Hey guys, I was recently talking with a buddy of mine, and he mentioned he never used cavity maps before. He uses AO of course, but just never got around to using Cavity. I think a lot of people are not aware of Cavity maps so I thought I would share my notes, and personal settings I use for cavity maps. (I make notes of…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
Hi everyone! My new work - modular sof soldier. I'm going to make good modularity and customization model for sale for UE4 and cgtrader. All hardsurf stuff - subdiv in blender (I dont like booleans :) ) Cloth - marvelous designer (In the screenshots below, the clothes a not yet sculpted in ZBrush) Boots - try to scan my…
As a side project I'm making a game-ready Mark 12 Special Purpose Rifle, which is a designated marksman variant of the M16 featuring a floated handguard and shorter barrel. I picked this gun because it has a nice balanced distribution of weight and I really like the large forms spattered with tertiary details. For a change…
It's been a week now I've been working along with Nksilver5 on a portfolio environment, so I'm opening this thread to keep track of everything and for dem feedback bitsssss ! I'm gonna expose below what we had in mind and all the technical side of the project, with which we wanted to start with first, laying off the hard…