Home 3D Art Showcase & Critiques

LandRaiderConversion(40KFans). PortfolioPiece.

Hey guys, I'll start off by saying this is my first attempt at doing something that I am doing purely for putting in my portfolio. I am going to try and make this the most awesome thing possible and if you feel you have any advice for me or question anything I am doing etc then feel free to say and I will reply :).

The reason why I am doing this piece in particular is because I feel it covers quite a few aspects that I think is correct for a portfolio piece (this is something I am sure many of you will probably question haha); I feel it covers some hardsurface skills which I am interested in improving, it covers what I feel are complex shapes, it will cover artistic lisence while still conforming to what is realistic or the current art direction of the piece and finally its something that I think is cool and when I find myself tearing my golden locks out it keeps me coming back.

So yeah, basically as you will see I have gone for this ork conversion of a space marine land raider and if I am not correct, a chopped up rhino tank as well. If you are familiar with warhammer stuff feel free to skip this next bit.

(Read only if you have no idea what this is).
In a short sweet summary, its a war vehicle that is comprised of many different parts of machineary into something of a crazy ass tank thats far larger and different in terms of asthetics etc. Think of it as a pimp my "tank" but there are no 18" subs, spinners (unless saw blades) or swade headliners ;). This particular tank is made by a species called ork who take other speices/armys vehicles and change them to their needs. Please look up land raiders on your own search engine to see what the original looks like.

Here is the main reference picture I am going by.
109955_md-Battle%20Fortress,%20Conversion,%20Land%20Raider,%20Orks,%20Super-heavy.jpg

I think this is a cool piece to try and recreate using my own twist on this to show off the things I have previously mentioned. I know that warhammer tanks are usually very popular but honestly I have never come across a 3D modelled tank such as this which seems strange as these look awesome and as a once avid table top player I always wanted to add more las-cannons to my tanks even though it was never legal :poly127:.

So yeah here below is a quick picture of progess so far. Its all pretty hi-poly at the moment but there are some edges that you will probably pick up on in terms of edges being to hard, for example around the tank doors as I have not as of yet started chamfering these. I have decided to change a few things from the reference shown into this, such as the exhaust pipe I think looks cooler straight up and along the bottom of the tank I have decided to use bolts and not rounded rivets (if thats the correct name) as I feel it gives it a more bolted on look (excuse the pun haha). From looking at the picture I can also see if I indent the area where the bolts are I think that will look better :)

Land_raider_start.jpg

Theres obviously a lot of work to do however but I thought it would be cool if there is any advice from you lovely people then I would really appreciate it.

I will be turning this into a low-poly model at the end once I am happy with the hi-poly. Hopefully it should not be to hard to bake it although the only experince I have had of that is by doing a wooden door tutorial from a book... however it went swimmingly :P. So yeah feel free to say whatever you think, hopefully I will have lots of updates soon enough, just got back from a 2 week holiday in america along the lovely sunny west coast. Anyone who loves driving in awesome scenic places I can not recommend enough the big sur from san fransico going to LA.

Anyway thanks alot.

ps this is my first thread doing anything like this so this so sorry if its a bit long winded etc, just thought I should try and give out as much info as possible :P

Replies

  • BelgianBoolean
    Badass. Look forward to seeing this happen!
  • Mask_Salesman
    Options
    Offline / Send Message
    Mask_Salesman polycounter lvl 13
    Whoa that's one tricked out land raider, I remember my chaos one looking nothing like that!

    Remember 90* angles don't bake on flat surfaces, so you have to angle them slightly to show up. Good luck with it :)
  • l.croxton
    Options
    Offline / Send Message
    Hey guys thanks for the interest :).

    Can't promise that it will look crazy good like most of the stuff posted on here but I thought I may as well drop myself in the deep end and just plow through it. Hopefully I will have an update later today showing some extra stuff I have included. At the moment I am creating a gun platform that comes out at the back of the landraider :).

    Thanks for the tip with the 90* baking. I know that if it is straight up it doesnt show/correctly so I am sure I will have fun going around all the edges -_- haha.
  • cdavidson
    Options
    Offline / Send Message
    cdavidson polycounter lvl 8
    offt thats going to take some effort to make mate.

    you doing this as a game asset or just a high poly? (sorry didnt read your text in middle of dinner haha)

    gd luck and will keep eye on your progress :)
  • Visceral
    Options
    Offline / Send Message
    Huge Wh40k fan...that is a good and abad thing :D instant subscribe!
  • Quack!
    Options
    Offline / Send Message
    Quack! polycounter lvl 17
    Be VERY loose with your support edges to ensure that highlights are getting picked up on your extrudes. Like Mr. Mask Salesman said, when you bake a flat extrude it won't show up in the normal map. Instead give edges more of a bevel then an extrude with a slight angle (5-15 degrees) to their sides.

    As you work I highly suggest you use a material that has a high spec, very dark diffuse, and low gloss value. This will help you see your edges and flat planes much better and will add in finding high poly forms that will translate better to your low.

    When it doubt make the edges softer then you might think.

    Go crazy with the details.
  • l.croxton
    Options
    Offline / Send Message
    Wow even more interest, the pressure begins xD.

    @cvdavidson, Yeah I know it is, specially since if you check out my "portfolio" if you can call it that, you will see that this sort of project is really pushing my skills, the only thing I can think of that would be even harder would be character art as that is by far my weakest skill. That will come in time ;). Also no problem, the amount I wrote was probably more of a bed time read haha, yeah I am planning on getting this down to game asset since I would love to get some sort of work within making game assets at some point. While I love making everything super detailed, I have a huge admiration for artists who can fool people into thinking that something is hi-poly when really its not :). Please any advise or critque I would love to hear about it.

    @Visceral, from my experince its never a good thing, I am sure being a 40K addict is more expensive than crack haha.

    @Quack, I think I know what you mean by "loose with your support edges", do you mean be careful not to have to many so that they do not get in the way when I round the edges off? Or do you mean to make it more rounded than what I think looks right to help with the "readability" of the piece, so for example softer edges look better from a distance?

    Ah thanks for the tip :). I was semi there, I was using a dark dif and a non gloss mat but not much in terms of spec since I felt it looked cooler in the render to have a darker mat, I didnt know it could be useful so thanks alot :).

    Oh dont worry I will ;), although I have a horrible habbit that I go straight for the details before the form.
  • l.croxton
    Options
    Offline / Send Message
    *Small Update.

    Hey, just a small update. After a while of trying to figure out what gun I was going to do I have decided to mix and match parts together. I am trying to keep to the orginal look and feel however :). Only a small update but I am posting it purely out of trying to get myself into the habbit of posting something :).

    Land_raider_gun_start.jpg
  • cptSwing
    Options
    Offline / Send Message
    cptSwing polycounter lvl 11
    Man, I had to look twice to spot the land raider in that collection of bitz. Will check this thread regularly, looks badass. :)
  • Selaznog
    Options
    Offline / Send Message
    Selaznog polycounter lvl 8
    Awee yeahhh. Orks orks orks orks! Keep going with this; it's looking awesome!
  • l.croxton
    Options
    Offline / Send Message
    @cptSwing, actually now you mention it, I am struggling myself to see the landraider in there. I did think originally it was the main back part and the front inbetween the spilt rhino tank, however I think its more of a mash up of parts than pure tanks stuck together, so I guess the best way to approach this is to kinda make the parts of the tanks at the start then break them down like you would actually doing this and then rebuild it up... I guess its lots of practice haha. Thanks for the support :). Update later tonight, hopefully with this tank landraider atleast blocked out and some details added.

    @Selaznog, Thanks alot :D. Hopefully I can do this justice :).

    @Luther4, Would you like to explain? :).
  • Torch
    Options
    Offline / Send Message
    Torch interpolator
    Looking awesome so far, keep it up! Btw Luther is a bot XD
  • Quack!
    Options
    Offline / Send Message
    Quack! polycounter lvl 17
    @Quack, I think I know what you mean by "loose with your support edges", do you mean be careful not to have to many so that they do not get in the way when I round the edges off? Or do you mean to make it more rounded than what I think looks right to help with the "readability" of the piece, so for example softer edges look better from a distance?

    Ah thanks for the tip . I was semi there, I was using a dark dif and a non gloss mat but not much in terms of spec since I felt it looked cooler in the render to have a darker mat, I didnt know it could be useful so thanks alot .

    "Or do you mean to make it more rounded than what I think looks right to help with the "readability" of the piece, so for example softer edges look better from a distance? " <---- This is what I meant :]

    And Luther4 is most likely a bot.
  • l.croxton
    Options
    Offline / Send Message
    @Torch, Thanks alot :). I thought he might be a spam thing but I didn't want to be rude incase he was real haha.

    @Quack, Ah I thought you might mean that, I saw a few guys talking about it to do with weapon sights and how a hard edge might look better up close, from further away it looks too crisp. However I have run into a problem with that if I try and chamfer alot of my edges it becomes a huge mess :(. I guess thats from not doing it correctly from the start. Any tips or advice to get around this problem or is it something that I will just have to put up with and try doing alot of the edges by hand or should I....... start again.

    Also here is a update pic. I have decided to scale back the model a little bit for the moment as I 1) Want to finish this fairly soon. 2) I am pretty sure I have not done it the best way possible from the start meaning that my mesh in places looks like complete chaos which is not good.

    Anyway as you will see I have moved the rear gunner ledge further forward and now the rear door I wanted to make it into some sort of staircase that leads up to the top of the tank which will be some sort of deck with a large weapon on top. How do you guys think this looks? My opinion is that it looks like it could work but it also looks out of place, I was thinking about making it smaller; specially as I was thinking about surrounding it in a mesh cage sort of thing instead of just open stairs.

    Other things are that I have realised I need to maybe ork it up alot more, as it looks WAY to clean. I made my own custom tracks which I think look alright, maybe when I texture them I could make them look dirter etc but I really want them to look beat up in shape as well. Any suggestions or other crit would be great.
    Raider_update_08072012question.jpg

    Also apologies for not doing alot thus far, its being a large learning curve with best ways to approach this plus how I want it to look. I know from coming on here alot people bash out insane pieces alot faster than what I am doing so I wish to thank you guys alot for your patience if you are still following :).
  • megalmn2000
    Options
    Offline / Send Message
    megalmn2000 polycounter lvl 13
    The initial design is pretty sick. I would suggest you to start with a blocking mesh before making any high poly. I know high poly is fun to do, but making the initial blocking mesh will save you a lot of frustration & time later (need to re-arrange the size of the assets, it will takes you hours & hours...).
  • Quack!
    Options
    Offline / Send Message
    Quack! polycounter lvl 17
    Ok, I would suggest coming to a stop before you get to far.

    Megalmn has a great point. Get the entire vehicle blocked out using basic forms. An easy way to think of this is limit yourself to a low number of triangles, say 200 and complete the entire shape of the tank in that or less.

    As for 'support edges' I don't mean chamfer. Chamfer is a destructive act that should be used only when you are 100% sure about its placement. Support edges is non destructive in that it is easy to edit later on if you need to.

    This is a great read to get the basics. http://www.neilblevins.com/cg_education/rounding_the_edges/rounding_the_edges.htm

    And of course this: http://www.polycount.com/forum/showthread.php?t=56014

    I suggest that you mostly use support edges and turbosmooth, and only chamfer in the certain cases that you need it.
  • l.croxton
    Options
    Offline / Send Message
    Hey thanks for the advice again, I must admit that I completely agree, even making the middle of the tank was kinda a challange because of the amount of edge loops going upwards... I think the side pods, guns, tank tracks etc are actually quite good in terms of poly count and neatness, but the tank itself is a mess. So I will keep the parts that I think are good in terms of poly count and they are rather low... probably to low :P, however I will block the tank out as a standard landraider then apply the Ork stuff on top when needed, I guess alot like I have done already :).

    Thanks again for the help and Quack! thanks alot for the links, the quad chamfer looks awesome, however I did see a quad chamfer pluggin but that is not free :(.
  • Mask_Salesman
    Options
    Offline / Send Message
    Mask_Salesman polycounter lvl 13
    Hey there's some good points there, quack knows the score lol.

    Think of modelling this in levels of detail, you start with the big shapes and get smaller till your down to the intricate details very last. It'll make it easier for you in the long run.

    Also remember not everything needs to be attached topologically, where possible intersecting floating elements can save time and avoid messy wires.

    It also might be easier to straight up replicate it if you don't feel confident enough modelling yet, altho as you say it's not easy figuring out what's what on that awesome thing lol
  • l.croxton
    Options
    Offline / Send Message
    @Mask_Salesman, Well yeah it seems he does :P.

    Yeah I again completely agree, usually I am really strict on my modeling in terms of what I allow for. I am very much less is more; while that sounds cliche and obvious, I think if you really stick by it you can save yourself loads of polys/tris/verts and either help things to run better or to add extra stuff you might not have thought about :). Plus its good practice ;).

    With saying that I must admit I think I went a bit crazy because I had not done 3D modelling for a while and I started the tank body before I went on holiday which was a super stressful time so I was kinda half hearted with this project, however now I am fully up for it :D.

    Ah thats pretty cool. I wasnt sure if it needed to be "water-tight". Also I wasnt sure if things also had to be evenly spaced out. I know with zbrush for example that keeps everything super neat for you, so I wasnt sure if it was "best practice" for it to be all super neat and tidy. Obviously I would imagine it is, but to the point of going through on purpose to make it tidy when its not needed seems a bit anal and time wasting, although I am not sure since I am hardly a professional haha.

    I took your advice on everything not being stiched together and it saved me loads of time :P.

    Well I think I love the idea of doing this to much to give up on it completely. I mean if I am to include this in my portfolio, I want it to be something that stands out and not just a simple tank. Plus everyone loves Orks and not so much space marines :P.

    Anyway here is a picture of the small update, its basically had my attention for about an hour or so since Ive been busy all day. I took all of your advice (kinda) and basically started blocking out the body. I was going to re-start it but it seemed like I would be wasting time and I kinda like that fact I learning as I go and not just learn stop learn stop learn stop. So I mean for the next project I'll start off super simple but I guess I just fancy trying to keep this one until the end.

    Raider_update_10072012.jpg

    In terms of what I have done, I have just deleted all the middle part and re-did it. I have also cleaned up some of the mesh as well to help things along. So its all nice and simple for tomorrow when I can try and finish the rear end and get some stuff on the top :).

    Just a quick thanks again for all the help, its really appreciated and hopefully tomorrow I can give you guys something cool to look at :).
  • l.croxton
    Options
    Offline / Send Message
    Hey just another small update on the progress. I have decided to scrap the idea of a ladder going up the side, I am now thinking about having whirlwind side pods at the back and the front they will just be standard as it is now but with the small guns. On top I am thinking of having a big crane type thing and the front a large cannon + snow plows type things. The barrel at the back I shall make into the crane engine, it doesnt look right compared to the normal landraider engine which is 4 exhausts "big". Anyway I did an up close shot of the rocks so you can see what I have done to them. I think they are pretty cool however speak up if you think anything needs changing etc :)
    Raider_update_10072012part2.jpg

    Oh the whirlwind side pods will have like a chair that the orks would sit in. Hopefully ill get that done tomorrow :). Finally sorry for the fuzzy pictures, blame jpegs :P.
  • Quack!
    Options
    Offline / Send Message
    Quack! polycounter lvl 17
    Keep it up! Can't wait to see all those crazy details come together.
  • l.croxton
    Options
    Offline / Send Message
    So here is a "large" update; well for me atleast. I was hoping to really get alot done today but at 3 I was asked to help moving a washing machine... anyway here is what I have managed to do in a short out amount of time I have had -_-. Hopefully tomorrow will be more productive.

    Luckily I found a "crane" that the orks have over on forge world so I have decided to throw that on top and instead of an open seat I'll make a tube frame cage for the guy to sit in. This is very much a blockout which while I like doing detailed stuff more, its cool to see the shape of the whole piece start to come together :D.

    Raider_update_12072012Crane.jpg
  • Selaznog
    Options
    Offline / Send Message
    Selaznog polycounter lvl 8
    Wow looking fantastic so far! Only thing I'd change are the treads; maybe make a few more types so it's not the same repeating ork glyphs. It would actually look neat if you had links from completely different tanks added in to the treads for that messy ork variety :P
  • l.croxton
    Options
    Offline / Send Message
    @Selaznog, Hey thanks for the suggestions and tbh you are completely right, it does look way to uniform and it did worry me quite a bit as I was starting to add pieces together; it looked cool but it looked like I had started a conversion and wasnt what I wanted it to look like, which I guess is OK because thats the process I was going for anyway, so while at the moment it doesnt look overally orky if at all.... it will hopefully sooner when I finish off the big ork crane, cannon thing, which is something I should note, I have put a ork Kannon (I think its called) at the front.

    The process has been a bit slow the past few days. 2 Days ago I still had major jet lag so I stayed up all night thinking "If I stay up I'll be sleepy tomorrow night and I can get lots of work done during the day". Stupidly I was just so tired all day that all I managed to do was create a cannon.... Also yesterday I managed to spill tea all over and in my keyboard, meaning if I were to press any keys it would keep pressing either 3, ., or E and Shift was broken as well so I couldnt carry on until I cleaned it all out and dryed it off... So sorry for the lack of updates and I will post an update tonight :).
  • Visceral
    Options
    Offline / Send Message
    Looks sick so far. Only complaint is your "crane" It dosnt look very Orky. There are alot of references for them over here.

    https://www.google.nl/search?hl=nl&q=ork+power+claw&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.,cf.osb&biw=2133&bih=1026&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&authuser=0&ei=4h4EUPG_Iaq50QX4-fSPBw

    Maybe something moore bulky and unprecise.
  • l.croxton
    Options
    Offline / Send Message
    Hey guys here is a quick update. Just going to quickly answer @visceral's statement, I agree in that picture it does not look that orky but its actually from an ork vehicle believe it or not :P. Its called an Ork Lifta,m1121065a_2010-05-14_5_873x627.jpg as you can see its kinda Orky in shape. Although as you say it looks to precise, I would have to agree with you, thats why I shall basically replicate it first, but then add some extra parts, for example the lifta cabin :).

    Heres the picture of the upate so far. I have started to hi-poly to lifta just to see if it will look good etc. Any comments/crits or questions are very much welcome.

    raider_update_16072012edit.png
    Also the reason why the lifta part is a different colour, thats because I rendered that out in a seperate file and just photoshoped it in, I didnt want to pile in loads of pictures :P.
  • Quack!
    Options
    Offline / Send Message
    Quack! polycounter lvl 17
    Ok. Orcs are defined by their rough nature. The metal they use is 'worked' metal. Rarely do things necessarilly match up in size and straightness. Concentrate less on making things line up perfectly and more on eyeballing them into place with no measurement help. This will give it a bit more handmade look.

    Can you post an image that has specular? Flat clay renders are not easy to critique.
  • l.croxton
    Options
    Offline / Send Message
    @Quack, hey thanks for the suggestions. I know what you mean, I guess the process I was doing was trying to block everything out then start to add detail and then mess it up. However I do not have zbrush so taking this into a scuplting programing which is probably the best way to go in terms of adding the "worked" metal look, however I have started to do that now but in max. Hope the results are what I should be going for, also I have fixed the rendering to be more specular. I hope this isnt to specular.

    orkliftaupdate-1.jpg

    Thanks again for the suggestions and crits :). Massively appreciated.
  • l.croxton
    Options
    Offline / Send Message
    Hey guys, its been a while since I have posted and I think I have run into a bit of a wall with this piece. The problem I think is my own skill and that I feel like I am not doing this piece justice and so I was wondering what I should do. Should I carry on and man up just to finish this piece as I am going along or should I venture off to do something else and return to this at a later point. The reason why I am asking is because I am looking for work as a 3D artist in terms of a junior postion or whatever the low end job is and was wondering if this is the standard of work I should be producing for those sorts of jobs or should it be of a higher quality?

    I really want to get a decent portfolio up and running and to continue to add work and if this isnt looking like it will be worth including then I shall drop this and do something else. So yeah, advice please would be appreciated :).

    orkliftaupdate24072012-1.jpg
  • Visceral
    Options
    Offline / Send Message
    Cooooool stuff!! Love the claw :D The grip part, i still think its not that signature ork look. but the rest of the peice really ties it all together! Good job.
  • Skiffy
    Options
    Offline / Send Message
    Skiffy polycounter lvl 15
    If that arm is any indication of your abilities then I say finish this sucker. It looks very promising
  • l.croxton
    Options
    Offline / Send Message
    Hey thanks for the replies guys :).

    @Visceral; Thanks for the compliments, I do not understand what you mean by the grip part however... do you mean the whole lifta thing doesnt look orkish? or is it a certain part of the piece?

    @Skiffy, Ah thanks as well :). I guess from coming on here regiously and seeing the stuff that people post I just constantly compare and to my eyes its just not there, but there is always one day :).
  • Visceral
    Options
    Offline / Send Message
    Dont bother with my crits really. The model looks great sofar, Its just my personal preference really.
    Its the claw part of the entire crane, the accutall blades of it. If you like them that way then go for it. But if i where in charge i would atleast make them a big moore bulky and random.
  • rb2610
    Options
    Offline / Send Message
    Visceral wrote: »
    Dont bother with my crits really. The model looks great sofar, Its just my personal preference really.
    Its the claw part of the entire crane, the accutall blades of it. If you like them that way then go for it. But if i where in charge i would atleast make them a big moore bulky and random.

    I have to say I agree with this, everything other than the actual bladey-claw bit is spot on but the blades are just too uniform and slender. Minus the bolts, they look that they'd be more suited to a Necron or Dark Eldar style. I'd say making each blade a little wider, maybe slightly crooked and at slightly different angles.

    Your post from the 17th is much closer in this respect, it looks rougher, less slender and clean cut. The scale of the claw might be better a little bigger in comparison to the rest of the 'arm', if you look at the Ork style, weapons are usually slightly exaggerated and oversized in comparison to everything else.

    It's looking awesome so far though, really promising :D
  • Selaznog
    Options
    Offline / Send Message
    Selaznog polycounter lvl 8
    Yeah, not a huge fan of the spikes on the end. What if you tried claws more in teh shape of power klaws?

    Everything else is looking sweet, though, keep it up!
  • l.croxton
    Options
    Offline / Send Message
    Hey guys I just wanted to say thanks soooooo much for the crits because I noticed my proportions of the piece were WAYYYYY off, like massively off. It was to rear heavy, as in the "grip" thing was super small and the end seat part was WAY to big so I have reshaped it now and it; to my eyes atleast looks alot better proportion wise, and the claws look alot better because not only are they bigger because of the resizing but I made them even bigger to try and add that chunkyness. They are the same shape however so I am interested to hear your views if I should change them or not. In terms of the power claws I did try and copy the power klaws a bit, admitdly I have changed the shape a little bit as you may be able to tell but in terms of overall shape and look they look the same.

    So yeah I have two pictures for you, one of the resizing and the next of the cool scope thing :P.

    orkliftaupdate260720121.jpg

    orkliftascope1.jpg

    Oh also I didnt resize the barrel type parts because I think they look cooler being bigger and as the cannon/grip is large it kinda seems a bit odd when they look small. So yeah crits or suggestions on that as well if you think I am completely wrong haha.

    Thanks again massively for pointing that out, it would have been right at the end knowing my luck to see that its all wrong xD.
  • l.croxton
    Options
    Offline / Send Message
    Apologies that top picture is a bit blurry, here is a clearer one :).

    orkliftaupdate2607201212.jpg
  • lotet
    Options
    Offline / Send Message
    lotet hero character
    some of the most awezome hard surface stuff ive seen, please finnish this!
  • Marchwarden
    Options
    Offline / Send Message
    Very nice. Good job with all the irregular details, it has a lot of character.
  • Hang10
    Options
    Offline / Send Message
    Nice work on the claw. The steel plating slapped looks great.

    The claw parts do look a little too clean compared to the slapped/welded look of the rest of the claw.
  • rb2610
    Options
    Offline / Send Message
    Nice, the scale is looking much better now :D

    The little plates everywhere in particular look awesome.
  • l.croxton
    Options
    Offline / Send Message
    Hey, just firstly really wanted to say thank you so much for the compliments. As many of you will know the work on this forum is outstanding pretty much all the time and so any praise you give really gives me the confidence to carry on my relentless pursuit of working in the 3D art world :). Also I again appreciate the crits and comments because like the scaling of piece, it really helps to point out what should have been blindingly obvious but apperently I have stupid eyes haha.

    Anyway here is a quick update, I am not sold at all on the bottom plate, I wanted it to look more like it clamps down on the tank, however I am not sure of the shape/s of the clamp things. I am not sure if it should clamp down or the tank should clamp on it; if that makes sense haha.

    Also I have had an idea for the claw things as I agree it does look a bit to uniform, so later on I am planning to maybe have different claws on it so it makes it even more random. So yeah only a small update and tbh I just wanted to post to say thank you for the help and support.

    orkliftaupdate29072012.jpg
Sign In or Register to comment.