That's right kiddies start stretching those legs for one hell of a competition!! The Pre-DomWar challenge will start: November 8th 2010 - December 6th 2010 The main event will start: January 5th 2011 - February 28th 2011 Main DW site: http://www.dominancewar.com/2010/en/index.php Article:…
Hey guys, I am not sure if any of you are having this problem of really tiny text and icons for use for Quixel Suite within Photoshop. I am using the latest version 2.2, and my Photoshop version is CC 2015. The main problem lies within the 3DO window where all the icons and texts are so small, that I tried various ways to…
I apologize is this is in appropriate and I hope this post doesn't get deleted but I just put my workstation up on ebay and it includes the eat3d collection and some other stuff. I would consider this "helpful to creating or learning about videogame art" :) . Its a really great computer that has served me well and is still…
***NEW CG TRAILER! April 28th! *** Watch the trailer here! ***NEW TRAILER! April 17th! *** - Hey guys the game I've been working on is hitting it's final stretch! Can't wait for you guys to start playing it ^^! Check out the Latest trailer that was shown on GTtv on friday.…
Hey everyone, I'm working with a friend to build a new computer for home. right now I'm working on an outdated POS that cost an arm and a leg 3 years ago, so I'm hoping to do this fairly cheap, as every $ saved will eventually go towards a Centiq. O and this is for character art in case anyone was wondering. anyways here…
Hello everyone, I have a problem with the way my texture displays on a static mesh in UDK 3, July 2013 edition. I imported an .fbx of some castle walls I made in Maya. In both programs they use a texture coordinate of 28.5, so I can fit every surface into the 0-1 space. But in UDK, the texture looks different. Here it is…
Carl Winslow is the father character in the TV show "Family Matters." I have no idea why I decided to make a 3d model of his head. I am toying around with the idea of putting him into Left 4 Dead 2. Maybe do Urkel as well. I haven't modeled much in a long time. Any feedback would be appreciated.…
Hey guys. I am Pegbird and this is my first post. I made this amplifier to practice some hard surface and material definition skills. Software used: Maya Photoshop 2832 tris 2048x2048 Diffuse/Specular/Normal Rendered in Marmoset
[SKETCHFAB]28b4eec10e85461aa2de8099de38e462[/SKETCHFAB] I'm having a problem having the transparency showing. This is my current diffuse, being saved as a PNG with no alpha channel It doesnt work in both Maya and Sketchfab and noone can find out what's causing the problem... The normals are not reversed, they're fine.…
I know we don't do this kind of thing quite yet in the video game industry, but it could be coming. It's worth checking out. http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/?fb_action_ids=4785741114494&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582