So, I have the assumption (correct me if I’m mistaken) that identical UV islands (in this case, for sections that are symmetrically mirrored on the mesh), can just be stacked over each other to give them more space, which allows them to be scaled up to hold more pixels and keep the UV maps from getting too cluttered. I’m…
How do you go about choosing names for your projects and/or games? To be clear, I'm asking for a "teach a man to fish" approach as opposed to a "give me a title for x, y, or z" approach. For example: What kinds of considerations do you make when naming things? What kinds of thought processes drive the decisions? What…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Hey guys, first time poster here. I've made some weapon mods for Fallout 3 and Fallout New Vegas, and recently I was invited to join the team for a big mod Project Nevada: http://www.newvegasnexus.com/downloads/file.php?id=40040 ZL Armaments (contains all the weapons I've made for Fallout):…
The Sesto Elemento is one of those uber rare super cars many of us may never experience in real life. For years I have DROOLLED over this sexy beast, still I finally had enough. Im making it myself! I havent modeled a car in about 6 years or so (worked on Discovery and History channel), and this is going to be my first car…
Hi guys. I'm going to post here some stuff I'm making for a personal fight-fan-animation project. At the moment I'm modeling whith 3DS Max and texturing whith Illustrator (yes I know it may be a lil' unorthodox but I like it and I think it fits the style I want) All the shadow you'll see on my characters are painted on…
Hi guys. I'm going to post here some stuff I'm making for a personal fight-fan-animation project. At the moment I'm modeling whith 3DS Max and texturing whith Illustrator (yes I know it may be a lil' unorthodox but I like it and I think it fits the style I want) All the shadow you'll see on my characters are painted on…
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
I have had this project looming over my head. Its a personal project but it needs to be done by October 10th so I can move on to other things. I am self taught in ZBrush and struggling because I bit off more than I could chew. >_< Was looking for someone who wouldn't mind sitting down and Skyping with me, screensharing,…