Looking for work, freelance or on-site. Willing to relocate anywhere. Experienced in High poly and low poly modeling, UV mapping and texturing. Software: 3ds Max Maya Photoshop nDo Crazybump Zbrush Unity Infernal UDK Portfolio:http://rico3d.com/ Email: miguel@rico3d.com 951-796-6545
So I'm working on a character that carries a big gun, I've weighted the weapon to his right hand so it follows his hand/wrist movements but as the image shows I've got some serious clipping issues when he holds the gun or raises it to his shoulder. Is there any way to fix this? I was thinking it might be more of a case of…
Hello everybody! I just finished the high poly version of your typical hydrant, this one is based on one of the multiple kind of hydrants you can find in Spain. The mesh has been done in 3ds max and I want to create the low poly version and the textures for both high poly and low poly version. I am kind of lost on how to…
Hello ! My name is Oleg. I draw 2D graphics, I specialize in characters and creatures. Portfolio - https://www.artstation.com/olegsonMy contact - olegson93@gmail.com Examples of work:
Hi, my name is Nick. Currently, I'm looking for new projects to work on. Here is my portfolio link https://www.artstation.com/forfarer Feel free to contact me by e-mail nicolas.anikeyev@gmail.com
Hi my name is Alex and I'm an Environment Artist currently working on the game Battalion 1944 https://www.youtube.com/watch?v=aET_iiXc3mY you can check it out here if you want. Looking for freelance work Here's my artstation with my work from previous games Ive worked on. Obviously can't show any recent work at the monent:…
IMHO, naming your site razanimation sends the wrong message to possible employers. If you're an environment prop artist, why do you have animation as your site name?
Awesome, that's a really good attitude to take dude. That's a good idea, your hand painted prop work is definitely the strongest on your portfolio. I really like the alien-bug :)
Hi there, I just finished a short project to practice my modelling and texturing workflow. I used Blender and Substance Painter here. I wanted to ask here for any CC or feedback on the work. I am still quite new to 3D so it would be great to get some pointers on where I can improve. Thanks in advance for any advice!
Hello! My name is Svetlana, I'm a Freelance 3d artist. I started learning 3D in 2014. I'm currently looking for new freelance/contract opportunities. Skills Low poly and high poly modeling 3D ModelingCharacter ModelingHard Surface ModelingRiggingTexturingSculptingProp DesignPBR TexturingTexture BakingUV mapping My…