Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
I haven't posted here in a long time and I'm not entirely sure this is the right place to be doing this, but I'd like to get some perspectives from others in the game industry. I'm not really trying to use this for therapy or anything. I mostly want to get an idea of if I'm alone in this and how others are dealing with it…
If you would like to re-topologize cad meshes easily I think Moi3d would be a great choice. It has by far the best CAD > geo converter out there. It will spit out the model with a combination of N-Gons and Quads. You'll have to play with the settings to find something that works for your situation. My advice would be to…
Hi Tom, I kindof skimmed through the thread but one can tell a few things from that life study you just posted. It's actually not very good (I am not trying to be mean - it's just that being honest is more useful than patting ;) ) but it could be fixed very easily by applying a few very basic yet extremely powerful art…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
Hi everybody, I wanted to post my last work and ask for critiques. It is my first likeness project and I used it to learn new software and new techniques too. I am aware it has many things that could be improved but wanted to ask for critique since maybe there are others things my eyes don't see. I won't be changing it…
Hey! I'm trying to find a Line / Vector tool someone made here on Polycount. I can't find it. It was basically an application for easy clean-up of lines. It was posted just a couple of months back. Any help is appreciated :) Thanks
Hello, Is there anything out there like this? I'm working with a band that's not quite as tech savy. While dropbox would be nice they're also struggling just to pay for a rehearsal spot to play music and still survive nevermind getting something like Dropbox Pro. Is there some kind of alternative so I can just host the…
Hi everyone, sorry the title is so badly worded. I know this is also in the unreal documentation somewhere, but I simply cannot remember what its called, so it don't know what to look up! Any ways please can someone point me in the direction of what node allows me to create lines based off values inside the material…