Hello, My name is Lisa Petz and I am available for any freelance or full time opportunities! Feel free to visit my portfolio and contact me if you have any questions! Thank you! Portfolio - http://lisamarie3d.com Email - lmpetz@gmail.com
Hello, my name is Vlad and I'm an entry level 3D artist. I have 2 years of experience in Blender and I've worked a few months in Unreal Engine. Take a look at my portfolio and let me know if we could work together. portfolio: https://vladpanait02.artstation.com/ email: panait.vlad02@gmail.com
Hello. Im 3d artist generalist. (mostly like character design, clothing and architecture) VR, AR https://daefractus.artstation.com Architectural education. High skill of 3dsMax, Zbrush, Substance, Unity and UE4. Email: daefractus@mail.ru Skype: daefractus Alex
Wassup guys? I'd like to receive some crits on my portfolio design and work. My biggest crit to my self was to make a damn environment...I know my portfolio is lacking one, I'm currently working on one though. Thanks for any feedback!
I am confused about how to make these two work together. I've watched tutorials about how to make LOD meshes by deleting geometry within the UV islands but none of these tutorials mentions the lightmap UVs. When I'm creating the LODs my lightmap UVs just become a broken mess. Am I missing something here?
Are you planning to keep the handpainted quality of the concept? If so, in addition to looking up references of specific objects, I'd also look up examples of 3D props that have that same style since that'll be important in your workflow too.
Hi, This is a prefab I'm currently working on, and it's my first serious attempt at sub-d modelling and was hoping I could get some crits & comments from you talented folks. ;) This is a ceiling-mounted turret for a sci-fi project. Any crits are welcome, I just want to make sure this thing turns out well.
Looking for work, freelance or on-site. Willing to relocate anywhere. Experienced in High poly and low poly modeling, UV mapping and texturing. Software: 3ds Max Maya Photoshop nDo Crazybump Zbrush Unity Infernal UDK Portfolio:http://rico3d.com/ Email: miguel@rico3d.com 951-796-6545
So I'm working on a character that carries a big gun, I've weighted the weapon to his right hand so it follows his hand/wrist movements but as the image shows I've got some serious clipping issues when he holds the gun or raises it to his shoulder. Is there any way to fix this? I was thinking it might be more of a case of…
Hello everybody! I just finished the high poly version of your typical hydrant, this one is based on one of the multiple kind of hydrants you can find in Spain. The mesh has been done in 3ds max and I want to create the low poly version and the textures for both high poly and low poly version. I am kind of lost on how to…