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[Portfolio] - Miguel Rico, Environment/Prop Artist

polycounter lvl 10
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MRico polycounter lvl 10
Wassup guys?

I'd like to receive some crits on my portfolio design and work. My biggest crit to my self was to make a damn environment...I know my portfolio is lacking one, I'm currently working on one though.


Thanks for any feedback!

Replies

  • moof
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    moof polycounter lvl 7
    Yeah, random props aren't going to cut it, an environment with everything put together helps.

    Btw, those shot of the gun are super ugly. Lots of artifacts, and general uncleanliness of the model. That asset at best is an item on the ground, not something you put up in someone's face.
  • MRico
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    MRico polycounter lvl 10
    Thanks for that moof, you help me confirm my gut feeling that gun wasn't looking so hot. I'm going to remove it for now while I redo the textures for it. Thanks for the crit dude!
  • Joao Sapiro
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    Joao Sapiro sublime tool
    yeah , so far the only good art imo is the skateboard and the HP of the fire hydrant the rest seems really low quality and full of artifacts , get more stuff done in the same level as the skateboard in terms of materials etc
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