Hi everyone! I have created some World of Warcraft: Warlords of Dreanor fan art. Looking for feedback on how I can improve it! Thanks! Marmoset Viewer Link Also on ArtStation.
Hi all, This is an edit of all my fantasy animation work: https://www.youtube.com/watch?v=lpd5U1OROgM For more of my work visit: www.TalosCreative.co.uk Regards Gio
Art Director and Founder
TalosCreative
I already feel awkward talking to a phone, my friends constantly need to poke me into talking on the headphones. No thanks, I'll pas big time. I can't see this being a thing in studio's at all tbh. People talk over each other, and if they are talking about similar things I see a lot of issues popping up when the app…
Okay, so I've come across an issue with Subtance Painter and Toolbag 5. I recently purchased Substance Painter 2025 Steam addition and now most of the time when re-loading Toolbag 5 textures (I'm using Toolbag 5 for rendering) the application freezes. I can't use task manager to close and reset I have to do a hard…
Offering/Looking for: Commission Work as 2D Game Artist Payment: 50 EUR/hour
(offering fixed price solutions) (taxes, licence fees and transfer
costs already included) Language: English/German Professional
Inquiries: jana@2dpixx.de (email only) Website:
https://www.2dpixx.de/ https://youtu.be/Wk5bZ2qSCIU I am a…
Idk the lore here for any of this its my 1st thoughts & yes i suppose that does happen with tall people they too look "stretched", guess i am not usually (nor do i notice) this elongated look to irl people. hmm i see even though your model is elongated its not as bad as i am seeing it on my end, here is a img, the site…
How do we not have a dedicated thread for this game yet?! I bought it a couple months ago, but finally started playing it today for the first time. If you haven't played it yet you owe it to yourself as a game developer. Beautiful art, unique gameplay, and probably the best story I've ever seen from a game. It's quite an…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
I don't find a decent way to unwrap this prop without overcome the canvas. As you can see in the image here's my uv, some parts are very small, and have a huge space to fill. This object will have textures like normals and diffuse, i don't want distortion in the texture. Low Object for a mobile game.