See gifs below, My lowpoly faces are somehow baked onto the normal map when using Xnormal, and are showing up in Marmoset Toolbag 3. I was wondering if anybody knew how to fix this. When I use the "use average normals" setting when exporting in sbm or in xnormal itself the result is fine. (Which is not a problem in this…
I checked with xNormal and there is definitely something wrong with my blender cage files, it says the vertex index doesn't match. Are there any blender experts that can tell me what I've done wrong - something in the obj export settings I could've got wrong perhaps? I don't recall having this problem when baking from my…
Max's viewport shading is broken too. The only viewport that matters is your target engine forget about the rest. I am not an expert in CryEngine, so I can't say exactly what the issue is, but again, it looks to me as a mesh issue and not a baking issue. My guess is that you are exporting your model with 1 set of normals…
Hi guys! Im hoping some guys might pick up this model and start making textures to it as im too lazy with it.... :poly124: there is a low-poly (with exported uv-map) and a high-poly (without exprted uv-map). feel free to use it as long as i get credit for model :poly121:
Nice layout Eric. One thing I noticed though when looking at the pages source was that you have a reference to a favicon, though It's not appearing in firefox or IE6. No html expert, but this works for me: Nice thing about this method is you don't have to export to an ico format, and can use a more standard ones like png…
Hi there, Recently I finished a garment in MD and I wanted to export it to Zbrush to sculpt more details and redefine it. So I did my research and found some workflows, however, looks like I'm doing something wrong as the results it's pretty messy. When I exported it I tried two ways. 1. Export with or without thickness 2.…
Hey Jonathan, Thanks for the prompt reply. Do you think that in the future it would be a possibility to seamlessly transfer from nNo to dDo? That would cut down on people's workflow quite a bit if they use it like that. So, "manual settings" are when you uncheck "AUTO" on resolution setting. It pops back up to 4k everytime…
thankyou , what I usually do to correct distortion at poles when I work on equirectangular maps is to use hugin then I shift poles , export map , work on poles in z projection , reimport and redistort to equirectangular then I stich to original equirectangular. But I am not expert with this tool so I dunno how to adapt to…
I have created a hi poly sculpt in zbrush2.5 dropped down to sub div 1 and export to max. I unwrapped the head and exported it to Deep UV to refine the UV map.I exported it back as an obj to max.The New UV was there.I converted to editable poly and exported to zb2 with the original tool active at sub div 1.However when i…
okay first I would open the 300k file to see what if anything is in there. Then I would check my export settings... good? maybe... I would then try to export just the mesh, (kill the rig, just use the mesh no weights) and see what the file does. Does the mesh export? No, try to export a box. No? make a new scene export the…