Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Well it ain't much yet, but here's what I got so far. I need to work a lot more on my high poly modeling so feel free to critique. This workshop should be very helpful.
Anyone pick this up? Releasing E3 week is tough. The game is really fun. Art is really great and the gameplay is polished a lot from part 1. I haven't messed with the UGC create a mission thing that much. Seems like you can do some nutty stuff with that though.
Hey Guys, after 3 hours of constant back and forth, This is the Chest piece i made and i see some minor problems on the back but overall, PLEASE make suggestions and help me with any problems you see. ik you guys will have them. Thank you guys!