Hey Guys, I've been using Maya at work for the last couple of years and have decided to start toying around with Max again at home. If you have an object on some strange angle and it has lost its transforms/Xforms, what is the fastest way to recover the correct pivot alignment permanently? I can quickly setup a working…
http://www.hendowski.com So I know it's not a lot right now with models, but I was more looking for critique on the actual construction of the website. Is it aesthetically pleasing? Does it completely suck? If you were hiring, would the layout just be so hideous and hard to navigate you'd want to kill yourself? Any and all…
I'm creating a road profile from a spline and need to connect the vertices at each curve. There are tons of curves in the model and it takes forever to connect them one by one. Is there a better way to connect all vertices in a curve at once? When I select all vertices in a curve and hit connect they don't connect cleanly.…
yeah set up good smooth groups or leave it off. instead of multiple lights/one big bright light like it looks you have set try setting the self illumination around 75% to make a good wireframe render duplicate your model, add a Push or similar modifer and set it to .01 or so and set the material for it to wire(and color to…
Well, using reverse-image-search on your reference, here's a video of the effect (at 8:50) https://www.youtube.com/watch?v=jdD8zDbp2Qo&t=530s This uses a mask inside the "portal" to blend with a cubemap, or if you want to get more advanced and have a "live" view of the next level then you can render the next level to an…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
For the shader I just went with whatever would look decent enough in the viewport since I am planning on seeing it more in a game engine than Blender. But I'll take a screenshot of what I used. It was mainly having some ridiculous values for some stuff like SSS and IOR to get some of the highlights etc. I didn't do…
Is there a way to use the time of day features for lighting without using the timeline? For example, I just want the timeline to stay in one place and start fresh without all the keyframes already added.
great start. looks like you are paying attention to the important stuff like the underlying bone structure. Thats like, 99% of the work, just seeing and knowing whats there. The rest just comes from iterating. I think it's best to make many sculpts as a beginner, rather than trying to make one grand masterpiece. Both…