hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
I'm lead character artist here in sunny nottingham at Free Radical Design. We're developers of the timesplitters series, Haze, and a top-secret, hush-hush Lucasarts project. More info is available at our website here > http://www.frd.co.uk/ And some examples of the work we do here in the character art department is here >…
Techland, founded 1991, is the largest game developer in Poland. Our games, including Dying Light and series Dead Island and Call of Juarez, have been published globally and won millions of fans. The international success of Dead Island (more than 9 million copies sold) reinforced our position as creators of top-tier…
im new to the world of 3D modelling and i wanted to make some items for Dota 2, for that i have some Questions: 1) I have photoshop, I use ZBrush 4R6 and I downloaded Xnormal, do i need other programs too, to make a finished item? 2) My big problem in finding a good tutorial to learn from is that most of them are using…
for the triplanar I have control over its - Blending Falloff between axis. - Local rotation X Y Z ( ex. i can control the UV rotation of the image on each axis) - Global rotation XYZ (this rotates the whole projection) - Translate XYZ for each axis - Tiling amount for each axis But as Pior says, Triplanar does introduce a…
So you're just trying to get the stones welded to the plane? Or were you looking for a faster way to get them in place for other walls? If you're trying to make it one piece, you can use Project All from the Subtools palette and turn up the projection distance enough to encompass the rocks. You might have to subdivide the…
I agree totally with the comment that as soon as someone releases a tool with a straightforward interface z brush is dead in the water. The workflow is ridiculous, the buttons are oddly named and spread across the interface and it just doesnt need to be so. I would also argue that projection master is a blight on the…