So i been thinking lately about what will be a result of this new global community of ours. It just keeps coming up for me y aknow? I was actually just reminded by the Victory Day thread how we need to think of this as a global community, especially online. The difficulties in transitioning to that etc.. But what will…
hey guys! Summer break starts in a couple weeks and I want to use these months to try and make a new environment piece. What I have decided on is to make a first rate, ship of the line in UE4! What I want to accomplish: Well, first of all, VOC and pirate ships are just awesome! However, what I notice a lot with ships…
Hey guys, just starting a new thread as I didn't want to post WIP media and discussion in the low poly art thread, gets a bit crowded and its not fair to spam that up. Ok, well the general gist is that MetalMind and myself are creating a Zelda styled, RPG-lite for the iPhone. The general rule of thumb is that it will play…
Hey everyone! I co-created/directed a small indie game called Blackwake. A team-based pirate PVP game, focusing on naval combat. These models are a few years old now but got around to rendering them in marmoset. I learned a lot as an artist over that time period, as well as how difficult and rewarding it is to make your…
Octoshark Studios is currently seeking new team members to add to our ranks. We are a fun and engaging team that has been working on a source mod called Pirates, Vikings, & Knights II. The mod has been downloaded over 600,000 times and has been reviewed by sites like PC Gamer and IGN. If you are looking for an up and…
Just a small note to let everyone know we've updated our Rules post in the Forum to reflect our stance on Piracy discussions here at Polycount. Piracy is one of those elephants in the room we face daily in our industry. And as such, we understand your want or need to discuss it amongst your peers. However, both out of…
Hi all, In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making. there is just something about the environments of that game that feels amazing. so i decided to try and create a pirate-era village ruin with folliage to test my skills. artstation…
Hi all, I wanted to share with you these character archetypes I'm creating for my studio. It's practice for me in texturing and character modelling (I'm more experienced in environments). These characters will be made in 1 or 2 afternoons each (about 8 hours) including rigs, skinning. The Characters. We'll be able to use…
TYCOON beta 1.0 released! [3Ds Max tool] It feels great to finally release the tool I have been working on for the past few weeks! Get it on Gumroad: https://gum.co/rSUoP Check out the release video: https://www.youtube.com/watch?v=tguRxtjK61A Tycoon started out as a combination of a toolrequest for creating pipes and my…
This is a Reconstruction of the Previous Post where many "Miss-Understand Us". All Useless info will now be removed and we will start posting up Progress Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal…