BUCK is looking for a talented Unity Shading Technical Artist to join our Games team in our design-driven Los Angeles studio. The Unity Shading Tech Artist will work with the creative directors, look development team, and Gameplay Engineer to create original and compelling lighting, shading, and rendering solutions that…
Hello! We're Ilmassa LC, a Pittsburgh-based mobile game startup. We've been wandering around Pittsburgh and the internet looking for a 3D artist to fit our needs and we stumbled upon Polycount. Currently, we're building a prototype of our game to show to investors around the area and we need art for pretty much...…
AUGRAY is an Augmented Reality company based in USA and India. We are looking for freelancers / teams and outsourcing companies around the world for developing 3D assets (Only attires) to character for our applications. We have developed two apps, 1. "TaDa Time", the AR messenger App iOS…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Creating, optimizing and importing all the environment assets. * Creating…
I want to thank everyone for taking interest in my project! Due to all of the attention I've received, I will not be taking any more applicants at this time so I may go through those who have already applied.
Updated the OP. Still looking for various roles; applications are welcomed! As soon as a position is filled, it will be removed from the OP. @Jchoi0578 Sorry for the super late reply; yes we are still looking for 3D Artists. You're very welcome to apply :)
PolePot, if you're interested in joining "The Maestros" team, please email Brian Choi (choib@usc.edu) your portfolio, resume, and which position(s) you'd like to apply for. We are not taking any applications through Polycount's messaging system at this time.
The same old advice applies for university applications, as it does for jobs... show only your best work, make it easy to navigate, etc. Your Portfolio Repels Jobs is a great place to start. More here. http://wiki.polycount.com/wiki/Portfolio
Overall 2-4 months can be enough to finish 1 proper portfolio piece that reaches AAA quality - talking about a full character or a proper environment scene. But if you don't nail it and it doesn't reach AAA standard you might be having a hard time to find a job with a single piece. Several mediocre pieces on the other hand…