Hello, my project is making a pattern texture with the KF2's dosh. Im planning on giving this only to the vanilla KF1 weapons. These weapons are: - KF-Bar - SA80 Bullpup - Machete - Frag Grenade - Boomstick - Flamethrower - 9mm Pistol - Healer - Welder If anything, i might just stick with 4 weapons. I will also list my…
I posted this on r/dota and people seem to like it so I figured it might as well go here too. I know the Viper model hasn't been disassembled/released yet but he is one of my favourite hero's to play so I thought i might give him a go. It's just a concept currently, I can't model (though I plan on learning at some point…
Hi guys. I'm Bao, from Viet Nam. This is the first item i made for DotA 2 after one year studying 3D modeling. I'm a beginner so it might not be perfect nor good, but i definitely will try to do better for the next project. I made this armor for Dragon Knight with Asian influence. I hope you guys will like it. :D Workshop:…
Is there a universal standard for alpha channels? I'm having an issue where an alpha channel file causes issues in the programs i've used like sketch fab and blender. I'm fairly new to game characters and i know it doesn't matter for cg renders. So i need to know the best way to save black and white alpha files. I don't…
hi, just wondering if it is possible for users to create their own custom menuset and append it to the menuset selection box, preferrably without spending a significant chunk of lifetime in front of a text editor. in that other 3d app sold by autodesk you can simply alter the menu structure by dragging stuff around, i am…
Hello everyone, I have a little problem with my baking. I'm trying to bake this model into 3 texture sets but for the normal map of every one of them the red channel gets inverted along the UV seams. I've had some troubles with seams before but this is the first time this happens and I can't think of a solution. Each side…
Splitting each normal will give you a massive increase in vertex count in-engine.. usually setting to one SG and running one of the various scripts should be enough.
Well I made a new topic for this extension as the other one was partially from an old idea and I can keep this a bit cleaner So, Here again is another Photoshop Extension for CS6/CC+(tested on 14 and 15 so far) I introduce Lazy Save. Lazy Save is another way to save out images from Photoshop quicker than having to deal…
Hi all, I'd like some advice for sculpting a piece I'm working on for a game called Maestros. Here's the concept (its #7) Here's what I have so far: It's assumed to be a large-scale object (bigger than a human). According to the concept artist,this is supposed to be a mutated mushroom. Its original color is white…