Q: What to do after submitted art test? A: Pretend like you didn't get the job and go make art and work on your portfolio. If everything goes well and they call, you have something new to show them when you sit down for an interview. Which goes a long way in telling future employers how industrious you are. "Wow... you did…
I am doing the same, best tip I can provide is don't go insane, keep lists, stay focused and on track. some things you will think will be hard and be easy, and sometimes its the reverse of that. my biggest worries are having to deal with legal stuff forming my company into a LTD (cause if you do a kickstarter for instance…
Happy New Year's everyone! Its been a little while since I was last active - holidays and online
classes have all but eaten up my time. Either way, I have some big news for Cloak! I have decided to upload an interactive teaser for the game,
nothing much, but a little step in the direction I want to go. It's just a simple…
Hello everybody. I'm a level designer called geX from the unofficial Doom 3 mod called Doom 3: Phobos. We have been very busy with updates these past months, and we thought it would be a good idea to show our recent work the right places. Cause we are in need of modelers. 2 kinds to be exact, but we will get into that…
Greetings! So this is me trying to form a cohesive structure to all the thoughts I've been having regarding the Expo after watching all conferences, day 1 impressions and reading reactions. I also have attended the show in the past (2004-2006) so have a bit of first-hand experience on the subject too. Now granted, this…
Hi everyone! Hopefully everyone has enjoyed the free Alpha version of Diamant Modeling Tools. I am pleased to announce that Diamant Modeling Tools 1.0 is officially released! No more internet connectivity required! This is a full rewrite of what was in the past called Diamant UV. I have renamed this tool to Diamant…
UPDATED 2-10-10 blue runner image added UPDATED 2-09-10 green runner image added UPDATED 2-08-10 ok you guys,, remember i was working on that techs mechs thing a while back. after my coder vanished over the holidays it left me to re evaluate the game and i decided that it was a much to complex thing to attempt to do with…
Hello everybody ! I would first like to thank you Polycount and Valve for this contest :) and to the community, a big "Good luck" to everyone, wishing you the best ! Here are some questions I asked myself for the theme. The 70's and 80's inspired me the "flashy" side with bright colors. And the dancing years as the Disco,…
Hello! Sorry for the late-ish reply. I figured out my issue for the most part. What I ended up doing was using the Weighted Normals modifier in Blender, which seemed to fix all the problem pieces with enough tweaking. The shading issues didn't make themselves apparent unless I used a shiny matcap to preview it before…
FINAL POST FOR A BLOODY DISREGARD FOR GOLD This has been a long project but its finally finished, i'm just gonna put some images of our final product and talk about the project end and development. I have faced many challenges during the development of this game but I have also learnt so much. I now know how to properly…